Difference between revisions of "Gasser (2004)"

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|Abstract=In this paper, the Berkman Center's Digital Media Project has conducted an exploratory case study on Apple's iTunes Online Music Store from a legal and business perspective. The objective of this analysis is twofold: First, it seeks to gain advanced knowledge of the relationships among copyright law, contract law, digital rights management schemes and business modeling processes in the Post-Napster world. Understanding such interactions is crucial when attempting to balance the divergent interests of consumers, artists, the entertainment industry, and technology manufacturers through regulatory mechanisms such as law, code market mechanisms, and adjustment of social norms. Second, the paper is intended as a further step toward expanding the knowledge base of the Digital Media Project beyond U.S. law to include a more detailed coverage of the legal and regulatory frameworks of other countries. The focus of the comparative law analysis conducted in this initial study is on European jurisdictions and selected nations in the Asia-Pacific.
 
|Abstract=In this paper, the Berkman Center's Digital Media Project has conducted an exploratory case study on Apple's iTunes Online Music Store from a legal and business perspective. The objective of this analysis is twofold: First, it seeks to gain advanced knowledge of the relationships among copyright law, contract law, digital rights management schemes and business modeling processes in the Post-Napster world. Understanding such interactions is crucial when attempting to balance the divergent interests of consumers, artists, the entertainment industry, and technology manufacturers through regulatory mechanisms such as law, code market mechanisms, and adjustment of social norms. Second, the paper is intended as a further step toward expanding the knowledge base of the Digital Media Project beyond U.S. law to include a more detailed coverage of the legal and regulatory frameworks of other countries. The focus of the comparative law analysis conducted in this initial study is on European jurisdictions and selected nations in the Asia-Pacific.
 
|Link=https://papers.ssrn.com/sol3/papers.cfm?abstract_id=556802
 
|Link=https://papers.ssrn.com/sol3/papers.cfm?abstract_id=556802
|Reference=The Berkman Center for Internet & Society and GartnerG2 (2003a); The Berkman Center for Internet & Society and GartnerG2 (2003b);
+
|Reference=The Berkman Center for Internet & Society and GartnerG2 (2003a);The Berkman Center for Internet & Society and GartnerG2 (2003b);
|Plain Text Proposition=Services such as iTunes use two main strategies to regulate users' behaviour, namely through a combination of licensing agreements and DRM. Some examples include:
+
|Plain Text Proposition=Services such as iTunes use two main strategies to regulate users' behaviour, namely through a combination of licensing agreements and DRM. Some examples include:• Limits on the amount of computers digital content can be available on, as well as limiting the number of times playlists can be physically burned to CD’s.• Lack of interoperability with other digital music services (such as Microsoft Windows), resulting in Apple brand hardware tie-in. • Licensing agreements which prohibit re-selling, renting, leasing etc. of any digital content (contracting out of the first sale doctrine). Similar contractual limitations apply for reverse engineering and creation of derivative/transformative works (contracting out of certain exceptions).Using a comparative law analysis, the author concludes that these limitations, on a potentially global scale, result in a marked imbalance in favour of copyright holders’ interests over the user; this is observed at both legal and regulatory levels.
 
+
|FundamentalIssue=4. Effects of protection on industry structure (e.g. oligopolies; competition; economics of superstars; business models; technology adoption)
• Limits on the amount of computers digital content can be available on, as well as limiting the number of times playlists can be physically burned to CD’s.
+
|EvidenceBasedPolicy=D. Licensing and Business models (collecting societies; meta data; exchanges/hubs; windowing; crossborder availability)
 
 
• Lack of interoperability with other digital music services (such as Microsoft Windows), resulting in Apple brand hardware tie-in.  
 
 
 
• Licensing agreements which prohibit re-selling, renting, leasing etc. of any digital content (contracting out of the first sale doctrine). Similar contractual limitations apply for reverse engineering and creation of derivative/transformative works (contracting out of certain exceptions).
 
 
 
Using a comparative law analysis, the author concludes that these limitations, on a potentially global scale, result in a marked imbalance in favour of copyright holders’ interests over the user; this is observed at both legal and regulatory levels.
 
|FundamentalIssue=4. Effects of protection on industry structure (e.g. oligopolies; competition; economics of superstars; business models; technology adoption),
 
|EvidenceBasedPolicy=D. Licensing and Business models (collecting societies; meta data; exchanges/hubs; windowing; crossborder availability),
 
 
|Discipline=K29: Other, K33: International Law, K42: Illegal Behavior and the Enforcement of Law, L82: Entertainment • Media
 
|Discipline=K29: Other, K33: International Law, K42: Illegal Behavior and the Enforcement of Law, L82: Entertainment • Media
 
|Intervention-Response=The author gives particular attention to iTunes (or services like iTunes) which rely on network effects, and conclude that DRMs which limit interoperability and reverse engineering can harm overall optimal welfare goals. The author suggests that by making stronger and clearer exceptions to these uses, this could limit the application of similar competition-reducing business models outside of the United States.
 
|Intervention-Response=The author gives particular attention to iTunes (or services like iTunes) which rely on network effects, and conclude that DRMs which limit interoperability and reverse engineering can harm overall optimal welfare goals. The author suggests that by making stronger and clearer exceptions to these uses, this could limit the application of similar competition-reducing business models outside of the United States.
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|Method of Analysis=Qualitative Analysis Methods, Textual Content Analysis, Legal Analysis
 
|Method of Analysis=Qualitative Analysis Methods, Textual Content Analysis, Legal Analysis
 
|Industry=Sound recording and music publishing;
 
|Industry=Sound recording and music publishing;
|Country=European Community; Japan; China; United States; Canada;
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|Country=Japan;China;United States;Canada;European Union
 
|Cross-country=Yes
 
|Cross-country=Yes
 
|Comparative=Yes
 
|Comparative=Yes
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|Literature review=No
 
|Literature review=No
 
}}
 
}}
|Dataset=
 
 
}}
 
}}

Revision as of 13:36, 13 May 2020

Advertising Architectural Publishing of books, periodicals and other publishing Programming and broadcasting Computer programming Computer consultancy Creative, arts and entertainment Cultural education Libraries, archives, museums and other cultural activities

Film and motion pictures Sound recording and music publishing Photographic activities PR and communication Software publishing Video game publishing Specialised design Television programmes Translation and interpretation

1. Relationship between protection (subject matter/term/scope) and supply/economic development/growth/welfare 2. Relationship between creative process and protection - what motivates creators (e.g. attribution; control; remuneration; time allocation)? 3. Harmony of interest assumption between authors and publishers (creators and producers/investors) 4. Effects of protection on industry structure (e.g. oligopolies; competition; economics of superstars; business models; technology adoption) 5. Understanding consumption/use (e.g. determinants of unlawful behaviour; user-generated content; social media)

A. Nature and Scope of exclusive rights (hyperlinking/browsing; reproduction right) B. Exceptions (distinguish innovation and public policy purposes; open-ended/closed list; commercial/non-commercial distinction) C. Mass digitisation/orphan works (non-use; extended collective licensing) D. Licensing and Business models (collecting societies; meta data; exchanges/hubs; windowing; crossborder availability) E. Fair remuneration (levies; copyright contracts) F. Enforcement (quantifying infringement; criminal sanctions; intermediary liability; graduated response; litigation and court data; commercial/non-commercial distinction; education and awareness)

Source Details

Gasser (2004)
Title: iTunes: How Copyright, Contract, and Technology Shape the Business of Digital Media – a Case Study
Author(s): Urs Gasser
Year: 2004
Citation: Gasser, U. (2004) iTunes: How Copyright, Contract, and Technology Shape the Business of Digital Media – a Case Study. Berkman Center for Internet & Society at Harvard Law School Research Publication No. 2004-07
Link(s): Open Access
Key Related Studies:
Discipline:
Linked by:
About the Data
Data Description: The study consists of a case study of Apple’s iTunes store, including an analysis of licensing terms, digital rights management, and business model more generally. Detailed consideration is also given to the interplay between these areas from both a United States and international perspective with regards to both the first sale and fair use doctrines. In combination, this study provides data on the relationship between the iTunes business model and its users.
Data Type: Primary data
Secondary Data Sources:
Data Collection Methods:
Data Analysis Methods:
Industry(ies):
Country(ies):
Cross Country Study?: Yes
Comparative Study?: Yes
Literature review?: No
Government or policy study?: No
Time Period(s) of Collection:
Funder(s):

Abstract

In this paper, the Berkman Center's Digital Media Project has conducted an exploratory case study on Apple's iTunes Online Music Store from a legal and business perspective. The objective of this analysis is twofold: First, it seeks to gain advanced knowledge of the relationships among copyright law, contract law, digital rights management schemes and business modeling processes in the Post-Napster world. Understanding such interactions is crucial when attempting to balance the divergent interests of consumers, artists, the entertainment industry, and technology manufacturers through regulatory mechanisms such as law, code market mechanisms, and adjustment of social norms. Second, the paper is intended as a further step toward expanding the knowledge base of the Digital Media Project beyond U.S. law to include a more detailed coverage of the legal and regulatory frameworks of other countries. The focus of the comparative law analysis conducted in this initial study is on European jurisdictions and selected nations in the Asia-Pacific.

Main Results of the Study

Services such as iTunes use two main strategies to regulate users' behaviour, namely through a combination of licensing agreements and DRM. Some examples include:• Limits on the amount of computers digital content can be available on, as well as limiting the number of times playlists can be physically burned to CD’s.• Lack of interoperability with other digital music services (such as Microsoft Windows), resulting in Apple brand hardware tie-in. • Licensing agreements which prohibit re-selling, renting, leasing etc. of any digital content (contracting out of the first sale doctrine). Similar contractual limitations apply for reverse engineering and creation of derivative/transformative works (contracting out of certain exceptions).Using a comparative law analysis, the author concludes that these limitations, on a potentially global scale, result in a marked imbalance in favour of copyright holders’ interests over the user; this is observed at both legal and regulatory levels.

Policy Implications as Stated By Author

The author gives particular attention to iTunes (or services like iTunes) which rely on network effects, and conclude that DRMs which limit interoperability and reverse engineering can harm overall optimal welfare goals. The author suggests that by making stronger and clearer exceptions to these uses, this could limit the application of similar competition-reducing business models outside of the United States.



Coverage of Study

Coverage of Fundamental Issues
Issue Included within Study
Relationship between protection (subject matter/term/scope) and supply/economic development/growth/welfare
Relationship between creative process and protection - what motivates creators (e.g. attribution; control; remuneration; time allocation)?
Harmony of interest assumption between authors and publishers (creators and producers/investors)
Effects of protection on industry structure (e.g. oligopolies; competition; economics of superstars; business models; technology adoption)
Green-tick.png
Understanding consumption/use (e.g. determinants of unlawful behaviour; user-generated content; social media)
Coverage of Evidence Based Policies
Issue Included within Study
Nature and Scope of exclusive rights (hyperlinking/browsing; reproduction right)
Exceptions (distinguish innovation and public policy purposes; open-ended/closed list; commercial/non-commercial distinction)
Mass digitisation/orphan works (non-use; extended collective licensing)
Licensing and Business models (collecting societies; meta data; exchanges/hubs; windowing; crossborder availability)
Green-tick.png
Fair remuneration (levies; copyright contracts)
Enforcement (quantifying infringement; criminal sanctions; intermediary liability; graduated response; litigation and court data; commercial/non-commercial distinction; education and awareness)

Datasets

{{{Dataset}}}