Kantar Media (2015)
Contents
Source Details
Kantar Media (2015) | |
Title: | Online Copyright Infringement Tracker Wave 5 (Covering period Mar 15 – May 15). Overview and key findings |
Author(s): | Kantar |
Year: | 2015 |
Citation: | Kantar Media (2015). Online Copyright Infringement Tracker Wave 5 (Covering period Mar 15 – May 15). Overview and key findings. |
Link(s): | Definitive , Open Access |
Key Related Studies: | |
Discipline: | |
Linked by: |
About the Data | |
Data Description: | |
Data Type: | |
Secondary Data Sources: | |
Data Collection Methods: | |
Data Analysis Methods: | |
Industry(ies): | |
Country(ies): | |
Cross Country Study?: | No |
Comparative Study?: | No |
Literature review?: | Yes |
Government or policy study?: | Yes |
Time Period(s) of Collection: | |
Funder(s): |
|
Abstract
This report details the main findings of the fifth wave of a large-scale consumer tracking study into the extent of online copyright infringement, as well as wider digital behaviours and attitudes, among people aged 12+ in the UK. The study was commissioned and financially supported by the UK Intellectual Property Office (IPO). It is the fifth in a series of research waves intended to generate benchmarks and time series relevant to the access and use of copyright material online. It also outlines the background to the research and a detailed description of the methodology employed.
Main Results of the Study
- Sixty-two per cent of UK internet users aged 12+ consumed at least one item of online
content (legally or illegally) over the three-month period March-May 2015. Forty-two per cent had downloaded content, and 57% had streamed or accessed content. The streaming activity has grown significantly from previous waves. This is the highest level of streaming or accessing content online we have seen to date.
- Consumption varied across content types; music (35%) and TV programmes (34%) had
the highest levels either downloaded or streamed online in the past three months, followed by films (22%), books (12%), computer software (12%) and video games (12%). The overall consumption level has risen from the previous wave, mainly driven by the growth in the film category.