Difference between revisions of "Sarikakis, Krug and Rodriguez-Amat (2017)"
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|Year=2015 | |Year=2015 | ||
|Full Citation=Sarikakis et al., Defining authorship in user-generated content: Copyright struggles in The Game of Thrones, new media & society 2017, Vol. 19(4) p.542–p.559. Available at http://journals.sagepub.com/doi/abs/10.1177/1461444815612446 | |Full Citation=Sarikakis et al., Defining authorship in user-generated content: Copyright struggles in The Game of Thrones, new media & society 2017, Vol. 19(4) p.542–p.559. Available at http://journals.sagepub.com/doi/abs/10.1177/1461444815612446 | ||
− | |Abstract=The notion of authorship is a core element in antipiracy campaigns accompanying | + | |Abstract="The notion of authorship is a core element in antipiracy campaigns accompanying |
an emerging copyright regime, worldwide. These campaigns are built on discourses | an emerging copyright regime, worldwide. These campaigns are built on discourses | ||
that aim to ‘problematize’ the issues of ‘legality’ of content downloading practices, | that aim to ‘problematize’ the issues of ‘legality’ of content downloading practices, | ||
− | ‘protection’ for content creators and the alleged damage caused to creators’ livelihood by piracy. Under these tensions, fandom both subverts such discourses, through sharing and production practices, and legitimizes industry’s mythology of an ‘original’ author.However, how is the notion of authorship constructed in the cooperative spaces of fandom? The article explores the most popular fandom sites of A Song of Ice and Fire,the book series that inspires the TV-show Game of Thrones and argues that the notion of authorship is not one-dimensional, but rather consists of attributes that develop across three processes: community building, the creative and the industrial/production process. Here, fandom constructs a figure of the ‘author’ which, although more complex than the one presented by the industry in its copyright/anti-piracy campaigns, maintains the status quo of regulatory frameworks based on the idea of a ‘primary’ creator. | + | ‘protection’ for content creators and the alleged damage caused to creators’ livelihood by piracy. Under these tensions, fandom both subverts such discourses, through sharing and production practices, and legitimizes industry’s mythology of an ‘original’ author.However, how is the notion of authorship constructed in the cooperative spaces of fandom? The article explores the most popular fandom sites of A Song of Ice and Fire,the book series that inspires the TV-show Game of Thrones and argues that the notion of authorship is not one-dimensional, but rather consists of attributes that develop across three processes: community building, the creative and the industrial/production process. Here, fandom constructs a figure of the ‘author’ which, although more complex than the one presented by the industry in its copyright/anti-piracy campaigns, maintains the status quo of regulatory frameworks based on the idea of a ‘primary’ creator." |
|Authentic Link=http://journals.sagepub.com/doi/abs/10.1177/1461444815612446; | |Authentic Link=http://journals.sagepub.com/doi/abs/10.1177/1461444815612446; | ||
|Link=https://www.researchgate.net/publication/283929390_Defining_authorship_in_user-generated_content_Copyright_struggles_in_The_Game_of_Thrones | |Link=https://www.researchgate.net/publication/283929390_Defining_authorship_in_user-generated_content_Copyright_struggles_in_The_Game_of_Thrones |
Revision as of 09:37, 30 May 2019
Contents
Source Details
Sarikakis, Krug and Rodriguez-Amat (2017) | |
Title: | Defining authorship in user-generated content: Copyright struggles in The Game of Thrones |
Author(s): | Katharine Sarikakis, Claudia Krug, Joan Ramon Rodriguez-Amat |
Year: | 2015 |
Citation: | Sarikakis et al., Defining authorship in user-generated content: Copyright struggles in The Game of Thrones, new media & society 2017, Vol. 19(4) p.542–p.559. Available at http://journals.sagepub.com/doi/abs/10.1177/1461444815612446 |
Link(s): | Definitive , Open Access |
Key Related Studies: | |
Discipline: | |
Linked by: |
About the Data | |
Data Description: | 800 pages of forum discussions out of a game of thrones fandom website. (westeros.org) |
Data Type: | Primary data |
Secondary Data Sources: | |
Data Collection Methods: | |
Data Analysis Methods: | |
Industry(ies): | |
Country(ies): | |
Cross Country Study?: | No |
Comparative Study?: | No |
Literature review?: | No |
Government or policy study?: | No |
Time Period(s) of Collection: |
|
Funder(s): |
Abstract
"The notion of authorship is a core element in antipiracy campaigns accompanying an emerging copyright regime, worldwide. These campaigns are built on discourses that aim to ‘problematize’ the issues of ‘legality’ of content downloading practices, ‘protection’ for content creators and the alleged damage caused to creators’ livelihood by piracy. Under these tensions, fandom both subverts such discourses, through sharing and production practices, and legitimizes industry’s mythology of an ‘original’ author.However, how is the notion of authorship constructed in the cooperative spaces of fandom? The article explores the most popular fandom sites of A Song of Ice and Fire,the book series that inspires the TV-show Game of Thrones and argues that the notion of authorship is not one-dimensional, but rather consists of attributes that develop across three processes: community building, the creative and the industrial/production process. Here, fandom constructs a figure of the ‘author’ which, although more complex than the one presented by the industry in its copyright/anti-piracy campaigns, maintains the status quo of regulatory frameworks based on the idea of a ‘primary’ creator."
Main Results of the Study
- The notion of authorship is not one-dimensional, but rather consists of attributes that develop across three processes: community building, the creative and the industrial/production process.
- Within these processes, fandom constructs a figure of the ‘author’ which, although more complex than the one presented by the industry in its copyright/anti-piracy campaigns, maintains the status quo of regulatory frameworks based on the idea of a ‘primary’ creator.
- Fans do not portray themselves as creators, but they still produce elaborated interpretations. They become thus labourers and ‘privileged’ consumers of the produced materials, but not interlocutors in the creative process.
- Thus, fandom fora function as spaces that reinforce copyright regimes.
- Control over the product remains in the hands of the industry.
Policy Implications as Stated By Author
- Reinforcement of laws concerning the field of fan-generated content is not necessary. The existing practices in the forums have a sufficent regulatory effect on the creation of user-generated content.
Coverage of Study
Datasets
Sample size: | 800 |
Level of aggregation: | Pages of Discussion |
Period of material under study: | 1/03/2013-13/04/2013 |