Browse data: Studies
From Copyright EVIDENCE
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- Studies (848)
Studies > Data Type: Primary and Secondary data & Data collection method : Structured Interview or Survey Research (quantitative; e.g. sales/income reporting) & Evidence Based Policies: D. Licensing and Business models (collecting societies; meta data; exchanges/hubs; windowing; crossborder availability) & Data industry : Computer consultancy or Computer programming or Software publishing (including video games)
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L29: Other (1) · L2: Firm Objectives; Organization; and Behavior (1) · L86: Information and Internet Services • Computer Software (1) · L8: Industry Studies: Services (1) · L: Industrial Organization (1) · O31: Innovation and Invention: Processes and Incentives (1) · O32: Management of Technological Innovation and R&D (1) · O34: Intellectual Property and Intellectual Capital (4) · O38: Government Policy (1) · O3: Technological Change • Research and Development • Intellectual Property Rights (1) · O: Economic Development; Technological Change; and Growth (1) · Other (4)
Archival Research · Case Study · Document Research · Ethnography · Experimental (Field) · Experimental (Laboratory) · Experimental (Natural) · Focus Groups · Historical Methods · Life History · Longitudinal Study · Participant Observation · Qualitative Collection Methods · Qualitative content/text mining · Quantitative Collection Methods · Quantitative data/text mining · Semi-Structured Interview · Snowball sampling · Structured Interview · Survey Research (qualitative; e.g. consumer preferences) · Survey Research (quantitative; e.g. sales/income reporting) · Unstructured Interview · Web analytic (online user trace data) · Other · None
1. Relationship between protection (subject matter/term/scope) and supply/economic development/growth/welfare (2) · 2. Relationship between creative process and protection - what motivates creators (e.g. attribution; control; remuneration; time allocation)? (1) · 4. Effects of protection on industry structure (e.g. oligopolies; competition; economics of superstars; business models; technology adoption) (2) · 5. Understanding consumption/use (e.g. determinants of unlawful behaviour; user-generated content; social media) (1)
A. Nature and Scope of exclusive rights (hyperlinking/browsing; reproduction right) · B. Exceptions (distinguish innovation and public policy purposes; open-ended/closed list; commercial/non-commercial distinction) · C. Mass digitisation/orphan works (non-use; extended collective licensing) · D. Licensing and Business models (collecting societies; meta data; exchanges/hubs; windowing; crossborder availability) · E. Fair remuneration (levies; copyright contracts) · F. Enforcement (quantifying infringement; criminal sanctions; intermediary liability; graduated response; litigation and court data; commercial/non-commercial distinction; education and awareness) · Other · None
Advertising · Architectural · Computer consultancy · Computer programming · Creative, arts and entertainment · Cultural education · Film and motion pictures · PR and communication · Photographic activities · Programming and broadcasting · Publishing of books, periodicals and other publishing · Software publishing (including video games) · Sound recording and music publishing · Specialised design · Television programmes · Translation and interpretation · Other · None
Showing below up to 4 results in range #1 to #4.