Browse data: Studies
From Copyright EVIDENCE
Choose a category:
- Studies (909)
Studies > Year:
2006
& Data Type:
Primary and Secondary data
& Data collection method :
Quantitative Collection Methods or
Survey Research (quantitative; e.g. sales/income reporting)
& Evidence Based Policies :
D. Licensing and Business models (collecting societies; meta data; exchanges/hubs; windowing; crossborder availability) or
F. Enforcement (quantifying infringement; criminal sanctions; intermediary liability; graduated response; litigation and court data; commercial/non-commercial distinction; education and awareness)
& Data industry :
Computer consultancy or
Computer programming or
Sound recording and music publishing
Click on one or more items below to narrow your results.
Baker and Cunningham (2006) (1) ·
Belinfante and Davis (1979) (1) ·
Bounie et al. (2005) (1) ·
Gopal, Sanders, Bhattacharjee, Agrawal and Wagner (2004) (1) ·
Gopal and Sanders (2000) (1) ·
Hui and Png (2003) (1) ·
Landes and Posner (2003) (1) ·
Maffioletti and Ramello (2004) (1) ·
Matthews (2000) (1) ·
Plant (1934) (1) ·
Rappaport (1998) (1)
L15: Information and Product Quality • Standardization and Compatibility (1) ·
L82: Entertainment • Media (2) ·
L8: Industry Studies: Services (1) ·
O33: Technological Change: Choices and Consequences • Diffusion Processes (2) ·
O34: Intellectual Property and Intellectual Capital (2) ·
O3: Technological Change • Research and Development • Intellectual Property Rights (1) ·
Z1: Cultural Economics • Economic Sociology • Economic Anthropology (1) ·
Other (3)
1. Relationship between protection (subject matter/term/scope) and supply/economic development/growth/welfare (3) ·
2. Relationship between creative process and protection - what motivates creators (e.g. attribution; control; remuneration; time allocation)? (1) ·
4. Effects of protection on industry structure (e.g. oligopolies; competition; economics of superstars; business models; technology adoption) (1) ·
5. Understanding consumption/use (e.g. determinants of unlawful behaviour; user-generated content; social media) (1)
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