Browse data: Studies
From Copyright EVIDENCE
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- Studies (909)
Studies > Data analysis method:
Textual Content Analysis
& Evidence Based Policies:
D. Licensing and Business models (collecting societies; meta data; exchanges/hubs; windowing; crossborder availability)
& Data sample size:
6-20
Click on one or more items below to narrow your results.
Bazelon, C. (1) ·
Björk, B. (1) ·
Cameron, L. (1) ·
Corbett, S. (1) ·
Derclaye, E. (1) ·
EY (1) ·
Favale, M. (2) ·
Haefliger, S. (1) ·
Homberg, F. (1) ·
Jäger, P. (1) ·
Jütte, B.J. (1) ·
Kretschmer, M. (2) ·
Mendis, D. (1) ·
Noto La Diega, G. (1) ·
Pascault, L. (1) ·
Perzanowski, A. (1) ·
Priora, G. (1) ·
Roquilly, C. (1) ·
Schofield, B. L. (1) ·
Secchi, D. (1) ·
Tanner, S. (1) ·
Urban, J. M. (1) ·
Von Krogh, G. (1) ·
Watt, R. (1)
(Knopper (2009) (1) ·
Baldrica (2007) (1) ·
Brodie (2007) (1) ·
Caves (2000) (1) ·
Coates et al (2009) (1) ·
Cohen and Burk (2001) (1) ·
Cummings (2013) (1) ·
De Beer and Bouchard (2010) (1) ·
Derclaye (2006) (1) ·
Elberse (2010) (1) ·
Fagundes (2012) (1) ·
Fairfield (2005) (1) ·
Geiger, Frosio and Izyumenko (2020) (1) ·
Glushko (2007) (1) ·
Gowers (2006) (1) ·
Hargreaves (2011) (1) ·
Jones (2000) (1) ·
Lastowka (2008) (1) ·
Lessig (1996) (1) ·
Pessach (2007) (1) ·
Prosser (2003) (1) ·
Quintais (2020), Blythe (2020) (1) ·
Rosenblatt (2011) (1) ·
Samuelson (2020) (1) ·
Shah and Tripsas (2007) (1) ·
Slater et al. (2005) (1) ·
Solomon and Bjork (2012) (1) ·
Stiles (2014) (1) ·
US Register of Copyrights (2006) (1) ·
Vickery et al. (2005) (1) ·
Waldfogel (2011) (1) ·
Westbrook (2006) (1) ·
Wotherspoon (2003) (1)
I23: Higher Education • Research Institutions (1) ·
K2: Regulation and Business Law (1) ·
K41: Litigation Process (1) ·
K42: Illegal Behavior and the Enforcement of Law (2) ·
K: Law and Economics (2) ·
L17: Open Source Products and Markets (1) ·
L82: Entertainment • Media (2) ·
M2: Business Economics (1) ·
O33: Technological Change: Choices and Consequences • Diffusion Processes (2) ·
O34: Intellectual Property and Intellectual Capital (10) ·
O38: Government Policy (2) ·
O57: Comparative Studies of Countries (1) ·
Z1: Cultural Economics • Economic Sociology • Economic Anthropology (2) ·
Other (11) ·
None (1)
Creative & Cultural Skills UK (1) ·
DG Trade: Market Access Database (1) ·
Eurostat Labour Force Survey (1) ·
Eurostat Structural Business Survey (1) ·
Gameogre.com (1) ·
Legislative review (1) ·
Literature review (2) ·
Mmorpg.com (1) ·
Mondepersistants.com (1) ·
Natioanal Statistics Offices (1) ·
OFCOM statistics (1) ·
Review of Existing Academic and Industries Literature (1) ·
Rpgrank.com (1) ·
WAN-IFRA Database (1)
Case Study (4) ·
Document Research (2) ·
Qualitative Collection Methods (8) ·
Qualitative content/text mining (3) ·
Quantitative Collection Methods (3) ·
Quantitative data/text mining (4) ·
Semi-Structured Interview (4) ·
Snowball sampling (1) ·
Structured Interview (1) ·
Survey Research (qualitative; e.g. consumer preferences) (2) ·
Survey Research (quantitative; e.g. sales/income reporting) (2) ·
Unstructured Interview (1)
Alfred P. Sloan Foundation (1) ·
European Grouping of Societies of Authors and Composers (1) ·
Intellectual Property Office (1) ·
Mellon Foundation (1) ·
National Research Council (NRC) Committee on the Impact of Copyright Policy on Innovation in the Digital Era (1) ·
SABIP (1) ·
The author gratefully acknowledges the generous support of the New Zealand Law Foundation for this research project. (1)
1. Relationship between protection (subject matter/term/scope) and supply/economic development/growth/welfare (9) ·
2. Relationship between creative process and protection - what motivates creators (e.g. attribution; control; remuneration; time allocation)? (3) ·
3. Harmony of interest assumption between authors and publishers (creators and producers/investors) (3) ·
4. Effects of protection on industry structure (e.g. oligopolies; competition; economics of superstars; business models; technology adoption) (7) ·
5. Understanding consumption/use (e.g. determinants of unlawful behaviour; user-generated content; social media) (4)
Creative, arts and entertainment (4) ·
Cultural education (2) ·
Film and motion pictures (3) ·
Libraries, archives, museums and other cultural activities (2) ·
Photographic activities (3) ·
Publishing of books, periodicals and other publishing (5) ·
Software publishing (3) ·
Sound recording and music publishing (3) ·
Television programmes (2) ·
Video game publishing (1)
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