Browse data: Studies
From Copyright EVIDENCE
Choose a category:
- Studies (908)
Studies > Year :
1995 or
2019 or
Other
& Data collection method :
Archival Research or
Ethnography
& Evidence Based Policies:
D. Licensing and Business models (collecting societies; meta data; exchanges/hubs; windowing; crossborder availability)
& Data industry :
Cultural education or
Film and motion pictures
Click on one or more items below to narrow your results.
E2: Consumption; Saving; Production; Investment; Labor Markets; and Informal Economy (1) ·
K0: General (1) ·
K11: Property Law (1) ·
L1: Market Structure; Firm Strategy; and Market Performance (1) ·
O33: Technological Change: Choices and Consequences • Diffusion Processes (1) ·
O34: Intellectual Property and Intellectual Capital (1) ·
O3: Technological Change • Research and Development • Intellectual Property Rights (2) ·
Z11: Economics of the Arts and Literature (1) ·
Z13: Economic Sociology • Economic Anthropology • Social and Economic Stratification (1) ·
Z1: Cultural Economics • Economic Sociology • Economic Anthropology (3) ·
Other (4)
Cluster analysis (1) ·
Correlation and Association (1) ·
Descriptive statistics (counting; means reporting; cross-tabulation) (1) ·
Discourse Analysis (1) ·
Ethnographic/narrative analysis (1) ·
Grounded Theory (2) ·
Multivariate Statistics (1) ·
Qualitative Analysis Methods (4) ·
Qualitative Coding / Sorting (e.g. of interview data) (2) ·
Quantitative Analysis Methods (2) ·
Quantitative content analysis (e.g. text or data mining) (1) ·
Textual Content Analysis (1)
2. Relationship between creative process and protection - what motivates creators (e.g. attribution; control; remuneration; time allocation)? (1) ·
3. Harmony of interest assumption between authors and publishers (creators and producers/investors) (1) ·
4. Effects of protection on industry structure (e.g. oligopolies; competition; economics of superstars; business models; technology adoption) (2) ·
5. Understanding consumption/use (e.g. determinants of unlawful behaviour; user-generated content; social media) (2)
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