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Studies > Data collection method : Case Study or Structured Interview & Government or policy study: No & Fundamental Issues: 4. Effects of protection on industry structure (e.g. oligopolies; competition; economics of superstars; business models; technology adoption) & Data sample size: 60-120 & Data industry: Cultural education
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Archival Research · Case Study · Document Research · Ethnography · Experimental (Field) · Experimental (Laboratory) · Experimental (Natural) · Focus Groups · Historical Methods · Life History · Longitudinal Study · Participant Observation · Qualitative Collection Methods · Qualitative content/text mining · Quantitative Collection Methods · Quantitative data/text mining · Semi-Structured Interview · Snowball sampling · Structured Interview · Survey Research (qualitative; e.g. consumer preferences) · Survey Research (quantitative; e.g. sales/income reporting) · Unstructured Interview · Web analytic (online user trace data) · Other · None
1. Relationship between protection (subject matter/term/scope) and supply/economic development/growth/welfare · 2. Relationship between creative process and protection - what motivates creators (e.g. attribution; control; remuneration; time allocation)? · 3. Harmony of interest assumption between authors and publishers (creators and producers/investors) · 4. Effects of protection on industry structure (e.g. oligopolies; competition; economics of superstars; business models; technology adoption) · 5. Understanding consumption/use (e.g. determinants of unlawful behaviour; user-generated content; social media) · Other · None
B. Exceptions (distinguish innovation and public policy purposes; open-ended/closed list; commercial/non-commercial distinction) (1) · C. Mass digitisation/orphan works (non-use; extended collective licensing) (1) · D. Licensing and Business models (collecting societies; meta data; exchanges/hubs; windowing; crossborder availability) (1)
Advertising · Architectural · Computer consultancy · Computer programming · Creative, arts and entertainment · Cultural education · Film and motion pictures · PR and communication · Photographic activities · Programming and broadcasting · Publishing of books, periodicals and other publishing · Software publishing (including video games) · Sound recording and music publishing · Specialised design · Television programmes · Translation and interpretation · Other · None
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