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From Copyright EVIDENCE
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Studies > Data collection method: Case Study & Evidence Based Policies: D. Licensing and Business models (collecting societies; meta data; exchanges/hubs; windowing; crossborder availability) & Data sample size: 154 & Data industry : Computer consultancy or Cultural education or PR and communication
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Archival Research · Case Study · Document Research · Ethnography · Experimental (Field) · Experimental (Laboratory) · Experimental (Natural) · Focus Groups · Historical Methods · Life History · Longitudinal Study · Participant Observation · Qualitative Collection Methods · Qualitative content/text mining · Quantitative Collection Methods · Quantitative data/text mining · Semi-Structured Interview · Snowball sampling · Structured Interview · Survey Research (qualitative; e.g. consumer preferences) · Survey Research (quantitative; e.g. sales/income reporting) · Unstructured Interview · Web analytic (online user trace data) · Other · None
1. Relationship between protection (subject matter/term/scope) and supply/economic development/growth/welfare (1) · 3. Harmony of interest assumption between authors and publishers (creators and producers/investors) (1) · 4. Effects of protection on industry structure (e.g. oligopolies; competition; economics of superstars; business models; technology adoption) (1)
A. Nature and Scope of exclusive rights (hyperlinking/browsing; reproduction right) · B. Exceptions (distinguish innovation and public policy purposes; open-ended/closed list; commercial/non-commercial distinction) · C. Mass digitisation/orphan works (non-use; extended collective licensing) · D. Licensing and Business models (collecting societies; meta data; exchanges/hubs; windowing; crossborder availability) · E. Fair remuneration (levies; copyright contracts) · F. Enforcement (quantifying infringement; criminal sanctions; intermediary liability; graduated response; litigation and court data; commercial/non-commercial distinction; education and awareness) · Other · None
Advertising · Architectural · Computer consultancy · Computer programming · Creative, arts and entertainment · Cultural education · Film and motion pictures · PR and communication · Photographic activities · Programming and broadcasting · Publishing of books, periodicals and other publishing · Software publishing (including video games) · Sound recording and music publishing · Specialised design · Television programmes · Translation and interpretation · Other · None
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