Browse data: Studies
From Copyright EVIDENCE
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- Studies (909)
Studies > Data collection method:
Survey Research (qualitative; e.g. consumer preferences)
& Funder:
European Commission
& Evidence Based Policies:
D. Licensing and Business models (collecting societies; meta data; exchanges/hubs; windowing; crossborder availability)
Click on one or more items below to narrow your results.
Bechtold (2006) (1) ·
Brown and Martens (2014) (1) ·
Civic Consulting (2011) (1) ·
Cook (2014) (1) ·
European Parliamentary Research Centre (2014) (1) ·
Gowers (2006) (2) ·
Hargreaves (2011) (1) ·
LAPSI Interoperability Report (2012) (1) ·
Liebowitz (2014) (1) ·
Ricketson (2006) (1) ·
Towse (2005) (1) ·
Vetulani (2008) (1) ·
Vickery (2011) (1)
D02: Institutions: Design; Formation; and Operations (1) ·
D11: Consumer Economics: Theory (1) ·
K42: Illegal Behavior and the Enforcement of Law (1) ·
L81: Retail and Wholesale Trade • e-Commerce (1) ·
L82: Entertainment • Media (2) ·
L83: Sports • Gambling • Restaurants • Recreation • Tourism (1) ·
L88: Government Policy (2) ·
O31: Innovation and Invention: Processes and Incentives (1) ·
O33: Technological Change: Choices and Consequences • Diffusion Processes (1) ·
O34: Intellectual Property and Intellectual Capital (7) ·
O38: Government Policy (5) ·
Other (8)
Descriptive statistics (counting; means reporting; cross-tabulation) (4) ·
Legal Analysis (3) ·
Meta-Analysis (1) ·
Qualitative Analysis Methods (2) ·
Qualitative Coding / Sorting (e.g. of interview data) (4) ·
Quantitative Analysis Methods (2) ·
Quantitative content analysis (e.g. text or data mining) (3) ·
Textual Content Analysis (5)
1. Relationship between protection (subject matter/term/scope) and supply/economic development/growth/welfare (8) ·
2. Relationship between creative process and protection - what motivates creators (e.g. attribution; control; remuneration; time allocation)? (1) ·
3. Harmony of interest assumption between authors and publishers (creators and producers/investors) (1) ·
4. Effects of protection on industry structure (e.g. oligopolies; competition; economics of superstars; business models; technology adoption) (7) ·
5. Understanding consumption/use (e.g. determinants of unlawful behaviour; user-generated content; social media) (2)
Computer consultancy (1) ·
Computer programming (2) ·
Creative, arts and entertainment (1) ·
Cultural education (1) ·
Film and motion pictures (3) ·
Libraries, archives, museums and other cultural activities (1) ·
Photographic activities (1) ·
Programming and broadcasting (2) ·
Publishing of books, periodicals and other publishing (3) ·
Software publishing (3) ·
Sound recording and music publishing (3) ·
Television programmes (2)
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