Browse data: Studies
From Copyright EVIDENCE
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- Studies (909)
Studies > Data collection method :
Archival Research or
Document Research or
Qualitative Collection Methods or
Quantitative Collection Methods or
Quantitative data/text mining or
Structured Interview
& Data industry:
Video game publishing
Click on one or more items below to narrow your results.
Arsenault (2009) (1) ·
Banks (2002) (1) ·
Banks and Potts (2008) (1) ·
Boyden (2011) (1) ·
Braman and Lynch (2003) (1) ·
Casamiquela (2002) (1) ·
Cohen (1998) (1) ·
Coombe (2003) (1) ·
David and Greenstein (1990) (1) ·
Dibbell (2003) (1) ·
Garud and Kumaraswamy (1993) (1) ·
Hill (1995) (1) ·
IGDA (2003) (1) ·
IPO Online Copyright Infringement Tracker 1-5 (1) ·
Lastowka and Hunter (2005) (1) ·
Leeb (2020) (1) ·
Liebowitz and Margolis (1994) (1) ·
Poor (2012) (1) ·
Postigo (2008) (1) ·
Taylor (2002) (1) ·
Terranova (2002) (1) ·
Wade (1995) (1)
A1: General Economics (1) ·
K10: General (1) ·
L14: Transactional Relationships • Contracts and Reputation • Networks (1) ·
L1: Market Structure; Firm Strategy; and Market Performance (1) ·
L82: Entertainment • Media (1) ·
L83: Sports • Gambling • Restaurants • Recreation • Tourism (1) ·
L86: Information and Internet Services • Computer Software (2) ·
L8: Industry Studies: Services (1) ·
O32: Management of Technological Innovation and R&D (1) ·
O33: Technological Change: Choices and Consequences • Diffusion Processes (3) ·
O34: Intellectual Property and Intellectual Capital (6) ·
Other (7)
Descriptive statistics (counting; means reporting; cross-tabulation) (3) ·
Discourse Analysis (1) ·
Ethnographic/narrative analysis (2) ·
Legal Analysis (3) ·
Qualitative Analysis Methods (3) ·
Quantitative Analysis Methods (2) ·
Quantitative content analysis (e.g. text or data mining) (1) ·
Regression Analysis (1) ·
Textual Content Analysis (2) ·
Visual / Other Content Analysis (1)
1. Relationship between protection (subject matter/term/scope) and supply/economic development/growth/welfare (3) ·
2. Relationship between creative process and protection - what motivates creators (e.g. attribution; control; remuneration; time allocation)? (3) ·
4. Effects of protection on industry structure (e.g. oligopolies; competition; economics of superstars; business models; technology adoption) (3) ·
5. Understanding consumption/use (e.g. determinants of unlawful behaviour; user-generated content; social media) (4)
A. Nature and Scope of exclusive rights (hyperlinking/browsing; reproduction right) (2) ·
B. Exceptions (distinguish innovation and public policy purposes; open-ended/closed list; commercial/non-commercial distinction) (1) ·
D. Licensing and Business models (collecting societies; meta data; exchanges/hubs; windowing; crossborder availability) (2) ·
E. Fair remuneration (levies; copyright contracts) (2) ·
F. Enforcement (quantifying infringement; criminal sanctions; intermediary liability; graduated response; litigation and court data; commercial/non-commercial distinction; education and awareness) (2)
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