Browse data: Studies
From Copyright EVIDENCE
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- Studies (909)
Studies > Data collection method :
Case Study or
Experimental (Natural) or
Quantitative data/text mining or
Snowball sampling or
Other
& Data industry:
Video game publishing
Click on one or more items below to narrow your results.
Banks, J. (2) ·
Bayus, B. L. (1) ·
Fietkiewicz, K.J. (1) ·
Fitzgerald, B. (1) ·
Goode, S. (1) ·
Herweg, S. (1) ·
Humphreys, S. (2) ·
Jankowich, A. (1) ·
Kantar Media (1) ·
Kartas, A. (1) ·
Katzenbach, C. (2) ·
Liang, J. (1) ·
Phau, I. (1) ·
Poor, N. (1) ·
Roquilly, C. (1) ·
Shankar, V. (1) ·
Suzor, N. (1) ·
The Intellectual Property Office (1) ·
Van Roessel, L. (2)
Related to:
A1: General Economics (1) ·
D12: Consumer Economics: Empirical Analysis (1) ·
K10: General (1) ·
K42: Illegal Behavior and the Enforcement of Law (1) ·
L14: Transactional Relationships • Contracts and Reputation • Networks (1) ·
L1: Market Structure; Firm Strategy; and Market Performance (1) ·
L82: Entertainment • Media (1) ·
L83: Sports • Gambling • Restaurants • Recreation • Tourism (1) ·
L86: Information and Internet Services • Computer Software (2) ·
L8: Industry Studies: Services (1) ·
O32: Management of Technological Innovation and R&D (1) ·
O33: Technological Change: Choices and Consequences • Diffusion Processes (3) ·
O34: Intellectual Property and Intellectual Capital (9) ·
O3: Technological Change • Research and Development • Intellectual Property Rights (2) ·
Other (12)
Correlation and Association (1) ·
Descriptive statistics (counting; means reporting; cross-tabulation) (5) ·
Discourse Analysis (1) ·
Ethnographic/narrative analysis (2) ·
Legal Analysis (3) ·
Qualitative Analysis Methods (4) ·
Qualitative Coding / Sorting (e.g. of interview data) (2) ·
Quantitative Analysis Methods (2) ·
Quantitative content analysis (e.g. text or data mining) (1) ·
Regression Analysis (2) ·
Textual Content Analysis (4) ·
Triangulation (1) ·
Visual / Other Content Analysis (1)
1. Relationship between protection (subject matter/term/scope) and supply/economic development/growth/welfare (4) ·
2. Relationship between creative process and protection - what motivates creators (e.g. attribution; control; remuneration; time allocation)? (5) ·
4. Effects of protection on industry structure (e.g. oligopolies; competition; economics of superstars; business models; technology adoption) (4) ·
5. Understanding consumption/use (e.g. determinants of unlawful behaviour; user-generated content; social media) (7)
A. Nature and Scope of exclusive rights (hyperlinking/browsing; reproduction right) (4) ·
B. Exceptions (distinguish innovation and public policy purposes; open-ended/closed list; commercial/non-commercial distinction) (2) ·
D. Licensing and Business models (collecting societies; meta data; exchanges/hubs; windowing; crossborder availability) (3) ·
E. Fair remuneration (levies; copyright contracts) (2) ·
F. Enforcement (quantifying infringement; criminal sanctions; intermediary liability; graduated response; litigation and court data; commercial/non-commercial distinction; education and awareness) (5)
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