Browse data: Studies
From Copyright EVIDENCE
Choose a category:
- Studies (909)
Studies > Data collection method :
Document Research or
Historical Methods or
Longitudinal Study or
Quantitative data/text mining or
Snowball sampling or
Survey Research (qualitative; e.g. consumer preferences)
& Data industry:
Video game publishing
Click on one or more items below to narrow your results.
Arsenault (2009) (1) ·
Boyden (2011) (1) ·
Coombe (2003) (1) ·
IGDA (2003) (1) ·
IPO Online Copyright Infringement Tracker 1-5 (1) ·
Limayem, Khalifa and Chin (2004) (1) ·
Poor (2012) (1) ·
Postigo (2008) (1) ·
Tan (2002) (1) ·
Taylor (2002) (1) ·
Terranova (2002) (1) ·
Zhang, Smith and McDowell (2009) (1)
Descriptive statistics (counting; means reporting; cross-tabulation) (1) ·
Ethnographic/narrative analysis (1) ·
Legal Analysis (1) ·
Qualitative Analysis Methods (1) ·
Quantitative Analysis Methods (1) ·
Quantitative content analysis (e.g. text or data mining) (1) ·
Regression Analysis (1) ·
Textual Content Analysis (2)
1. Relationship between protection (subject matter/term/scope) and supply/economic development/growth/welfare (1) ·
2. Relationship between creative process and protection - what motivates creators (e.g. attribution; control; remuneration; time allocation)? (2) ·
4. Effects of protection on industry structure (e.g. oligopolies; competition; economics of superstars; business models; technology adoption) (1) ·
5. Understanding consumption/use (e.g. determinants of unlawful behaviour; user-generated content; social media) (3)
A. Nature and Scope of exclusive rights (hyperlinking/browsing; reproduction right) (1) ·
B. Exceptions (distinguish innovation and public policy purposes; open-ended/closed list; commercial/non-commercial distinction) (1) ·
E. Fair remuneration (levies; copyright contracts) (1) ·
F. Enforcement (quantifying infringement; criminal sanctions; intermediary liability; graduated response; litigation and court data; commercial/non-commercial distinction; education and awareness) (2)
Showing below up to 4 results in range #1 to #4.
View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)