Browse data: Studies
From Copyright EVIDENCE
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- Studies (909)
Studies > Data collection method :
Longitudinal Study or
Participant Observation
& Data sample size:
0-10
Click on one or more items below to narrow your results.
A21: Pre-college (1) ·
E2: Consumption; Saving; Production; Investment; Labor Markets; and Informal Economy (1) ·
K39: Other (1) ·
L1: Market Structure; Firm Strategy; and Market Performance (2) ·
L86: Information and Internet Services • Computer Software (1) ·
O32: Management of Technological Innovation and R&D (1) ·
O33: Technological Change: Choices and Consequences • Diffusion Processes (1) ·
O34: Intellectual Property and Intellectual Capital (2) ·
O38: Government Policy (1) ·
O3: Technological Change • Research and Development • Intellectual Property Rights (2) ·
Z18: Public Policy (1) ·
Z1: Cultural Economics • Economic Sociology • Economic Anthropology (1) ·
Other (4)
Business Software Alliance (1) ·
Review of Existing Academic and Industries Literature (1) ·
U.S. Bureau of Economic Analysis (1) ·
U.S. Census Bureau (1) ·
World Bank's World Development Indicators (1) ·
World Governance Indicator Project (1) ·
World Income Inequality Database (1) ·
World Telecommunication/Information and Communication Technologies Indicators (1)
Cluster analysis (1) ·
Correlation and Association (1) ·
Descriptive statistics (counting; means reporting; cross-tabulation) (1) ·
Discourse Analysis (2) ·
Ethnographic/narrative analysis (2) ·
Legal Analysis (1) ·
Multivariate Statistics (1) ·
Qualitative Analysis Methods (3) ·
Qualitative Coding / Sorting (e.g. of interview data) (1) ·
Quantitative Analysis Methods (2) ·
Quantitative content analysis (e.g. text or data mining) (1) ·
Regression Analysis (1) ·
Textual Content Analysis (1)
1. Relationship between protection (subject matter/term/scope) and supply/economic development/growth/welfare (1) ·
2. Relationship between creative process and protection - what motivates creators (e.g. attribution; control; remuneration; time allocation)? (1) ·
4. Effects of protection on industry structure (e.g. oligopolies; competition; economics of superstars; business models; technology adoption) (1) ·
5. Understanding consumption/use (e.g. determinants of unlawful behaviour; user-generated content; social media) (3)
C. Mass digitisation/orphan works (non-use; extended collective licensing) (1) ·
D. Licensing and Business models (collecting societies; meta data; exchanges/hubs; windowing; crossborder availability) (3) ·
E. Fair remuneration (levies; copyright contracts) (1) ·
F. Enforcement (quantifying infringement; criminal sanctions; intermediary liability; graduated response; litigation and court data; commercial/non-commercial distinction; education and awareness) (1)
Computer programming (1) ·
Creative, arts and entertainment (2) ·
Cultural education (1) ·
Film and motion pictures (2) ·
Libraries, archives, museums and other cultural activities (1) ·
Photographic activities (1) ·
Publishing of books, periodicals and other publishing (1) ·
Software publishing (2) ·
Sound recording and music publishing (1) ·
Video game publishing (1)
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