Browse data: Studies
From Copyright EVIDENCE
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- Studies (909)
Studies > Evidence Based Policies :
D. Licensing and Business models (collecting societies; meta data; exchanges/hubs; windowing; crossborder availability) or
Other
& Data material year :
1997 to 2000 or
Not stated
& Data industry :
Cultural education or
Video game publishing
Click on one or more items below to narrow your results.
Binken and Stremersch (2009) (1) ·
CLIR (2001) (1) ·
Caddick, Davies, and Harbottle (2013) (1) ·
Clements and Ohashi (2005) (1) ·
Commission of the European Communities (2008) (1) ·
Corbett (2011) (1) ·
Corts and Lederman (2009) (1) ·
Desantes (1974) (1) ·
Gretz and Basuroy (2013) (1) ·
Hargreaves (2011) (1) ·
IFLA (2003) (1) ·
IFRRO (2010) (1) ·
Illsley (2015) (1) ·
Laddie, Prescott, and Vitoria (2011) (1) ·
Limayem, Khalifa and Chin (2004) (1) ·
Rawls (1994) (1) ·
Ricketson (2003) (1) ·
Rodriguez Moreno (2004) (1) ·
Stobo, Deazley and Anderson (2013) (1) ·
Strategic Content Alliance (2009) (1) ·
Tan (2002) (1) ·
Tschang (2007) (1) ·
Vuopala (2010) (1) ·
Zhang, Smith and McDowell (2009) (1)
D12: Consumer Economics: Empirical Analysis (1) ·
D4: Market Structure and Pricing (1) ·
D83: Search • Learning • Information and Knowledge • Communication • Belief (1) ·
E3: Prices; Business Fluctuations; and Cycles (1) ·
K42: Illegal Behavior and the Enforcement of Law (2) ·
K: Law and Economics (1) ·
L1: Market Structure; Firm Strategy; and Market Performance (1) ·
M3: Marketing and Advertising (1) ·
O33: Technological Change: Choices and Consequences • Diffusion Processes (1) ·
O34: Intellectual Property and Intellectual Capital (7) ·
O38: Government Policy (3) ·
Other (7)
1. Relationship between protection (subject matter/term/scope) and supply/economic development/growth/welfare (5) ·
2. Relationship between creative process and protection - what motivates creators (e.g. attribution; control; remuneration; time allocation)? (1) ·
3. Harmony of interest assumption between authors and publishers (creators and producers/investors) (1) ·
4. Effects of protection on industry structure (e.g. oligopolies; competition; economics of superstars; business models; technology adoption) (2) ·
5. Understanding consumption/use (e.g. determinants of unlawful behaviour; user-generated content; social media) (5)
Showing below up to 7 results in range #1 to #7.
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