Browse data: Studies
From Copyright EVIDENCE
Choose a category:
- Studies (908)
Studies > Year :
2005 or
Other
& Discipline :
D47: Market Design or
H00: General or
L86: Information and Internet Services • Computer Software
& Evidence Based Policies:
D. Licensing and Business models (collecting societies; meta data; exchanges/hubs; windowing; crossborder availability)
& Data sample size:
4-90
Click on one or more items below to narrow your results.
Arora (1995) (1) ·
Asvanund, Clay, Krishnan and Smith (2004) (1) ·
Banerjee, et al (2005) (1) ·
Chua, 2007a (1) ·
Cohen, Nelson and Wash (2000) (1) ·
Giesler & Pohlmann, 2003 (1) ·
Harabi (1995) (1) ·
Husted (2000) (1) ·
Krishnan, Smith, Tang and Telang (2007) (1) ·
Lessig, 2004 (1) ·
Madden & Rainie, 2005 (1) ·
Olson (1965) (1) ·
Pfanner, 2008 (1) ·
Rodriguez (2006) (1) ·
Samuelson (1994) (1) ·
Zhang and Zhu (2010) (1)
Business Software Alliance (1) ·
Federal Judicial Center (1) ·
Library of Congress (1) ·
P2P Trackers (1) ·
Research Insight (1) ·
Softletter (1) ·
United States Patent and Trademark Office (1) ·
World Bank's World Development Indicators (1) ·
World Governance Indicator Project (1) ·
World Income Inequality Database (1) ·
World Telecommunication/Information and Communication Technologies Indicators (1)
Cluster analysis (1) ·
Correlation and Association (1) ·
Descriptive statistics (counting; means reporting; cross-tabulation) (2) ·
Meta-Analysis (1) ·
Multivariate Statistics (1) ·
Qualitative Analysis Methods (1) ·
Qualitative Coding / Sorting (e.g. of interview data) (1) ·
Quantitative Analysis Methods (3) ·
Quantitative content analysis (e.g. text or data mining) (1) ·
Regression Analysis (3)
2. Relationship between creative process and protection - what motivates creators (e.g. attribution; control; remuneration; time allocation)? (1) ·
4. Effects of protection on industry structure (e.g. oligopolies; competition; economics of superstars; business models; technology adoption) (1) ·
5. Understanding consumption/use (e.g. determinants of unlawful behaviour; user-generated content; social media) (3)
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