Browse data: Studies
From Copyright EVIDENCE
Choose a category:
- Studies (908)
Studies > Year :
1972 or
2005
& Evidence Based Policies:
D. Licensing and Business models (collecting societies; meta data; exchanges/hubs; windowing; crossborder availability)
& Data unit of assessment :
Individual or
Videogames
Click on one or more items below to narrow your results.
Atkinson Roberts (2004) (1) ·
Barnett (1953) (1) ·
Blumer (1969) (1) ·
Cordell et al., 1996 (1) ·
Evan (1963) (1) ·
Garner (2005) (1) ·
Giles, 2000 (1) ·
Kettler and Towse (2002) (1) ·
Kwok et al. (2002) (1) ·
Kwong et al., 2003 (1) ·
Light (2005) (1) ·
McCutcheon et al., 2002 (1) ·
Naghavi and Schulze (2001) (1) ·
Oheler (2004) (1) ·
Peitz and Waelbroeck (2004) (1) ·
Sundarajan (2004) (1) ·
Varian (2004) (1)
D01: Microeconomic Behavior: Underlying Principles (1) ·
D23: Organizational Behavior • Transaction Costs • Property Rights (1) ·
K42: Illegal Behavior and the Enforcement of Law (1) ·
O34: Intellectual Property and Intellectual Capital (1) ·
Z1: Cultural Economics • Economic Sociology • Economic Anthropology (1) ·
Other (3) ·
None (1)
Qualitative Collection Methods (2) ·
Qualitative content/text mining (1) ·
Quantitative Collection Methods (2) ·
Quantitative data/text mining (1) ·
Semi-Structured Interview (1) ·
Snowball sampling (1) ·
Survey Research (qualitative; e.g. consumer preferences) (2) ·
Survey Research (quantitative; e.g. sales/income reporting) (2)
1. Relationship between protection (subject matter/term/scope) and supply/economic development/growth/welfare (2) ·
2. Relationship between creative process and protection - what motivates creators (e.g. attribution; control; remuneration; time allocation)? (1) ·
3. Harmony of interest assumption between authors and publishers (creators and producers/investors) (1) ·
4. Effects of protection on industry structure (e.g. oligopolies; competition; economics of superstars; business models; technology adoption) (1) ·
5. Understanding consumption/use (e.g. determinants of unlawful behaviour; user-generated content; social media) (2)
Showing below up to 4 results in range #1 to #4.
View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)