Browse data: Studies
From Copyright EVIDENCE
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- Studies (909)
Studies > Discipline :
C88: Other Computer Software or
L82: Entertainment • Media
& Evidence Based Policies:
D. Licensing and Business models (collecting societies; meta data; exchanges/hubs; windowing; crossborder availability)
& Data sample size:
60-120
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Danaher et al. (2010) (1) ·
Gottlieb (2011) (1) ·
Hui and Png, 2003 (1) ·
Lessig (2004) (1) ·
Liebowitz (2003) (1) ·
Liebowitz (2008), (1) ·
Lin et al. (2005) (1) ·
Litman (2001) (1) ·
Oberholzer-Gee and Strumpf (2004) (1) ·
Owens and Akalu (2004) (1) ·
Raustiala and Sprigman (2013) (1) ·
Rob and Waldfogel (2004) (1) ·
Rob and Waldfogel (2007) (1) ·
Singh and Kretschmer (2012) (1) ·
Sohn (2006) (1) ·
Vaidhyanathan (2001) (1) ·
Vogel (2001) (1) ·
Yen (2003) (1) ·
Zentner, 2006 (1) ·
Zentner (2003) (1)
Case Study (1) ·
Document Research (1) ·
Qualitative Collection Methods (2) ·
Qualitative content/text mining (2) ·
Quantitative Collection Methods (3) ·
Quantitative data/text mining (2) ·
Semi-Structured Interview (1) ·
Survey Research (qualitative; e.g. consumer preferences) (2) ·
Survey Research (quantitative; e.g. sales/income reporting) (3) ·
Web analytic (online user trace data) (1)
Correlation and Association (1) ·
Discourse Analysis (1) ·
Legal Analysis (1) ·
Meta-Analysis (1) ·
Qualitative Analysis Methods (2) ·
Qualitative Coding / Sorting (e.g. of interview data) (2) ·
Quantitative Analysis Methods (3) ·
Quantitative content analysis (e.g. text or data mining) (3) ·
Regression Analysis (2) ·
Textual Content Analysis (2) ·
Visual / Other Content Analysis (1)
1. Relationship between protection (subject matter/term/scope) and supply/economic development/growth/welfare (2) ·
2. Relationship between creative process and protection - what motivates creators (e.g. attribution; control; remuneration; time allocation)? (1) ·
4. Effects of protection on industry structure (e.g. oligopolies; competition; economics of superstars; business models; technology adoption) (6) ·
5. Understanding consumption/use (e.g. determinants of unlawful behaviour; user-generated content; social media) (3)
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