Browse data: Studies
From Copyright EVIDENCE
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- Studies (909)
Studies > Data collection method:
Longitudinal Study
& Evidence Based Policies:
D. Licensing and Business models (collecting societies; meta data; exchanges/hubs; windowing; crossborder availability)
& Data industry:
Creative, arts and entertainment
Click on one or more items below to narrow your results.
Gopal, Sanders, Bhattacharjee, Agrawal and Wagner (2004) (1) ·
Gopal and Sanders (2000) (1) ·
Li et al., 2014 (1) ·
MacGarvie and Moser, 2014 (1) ·
Matthews (2000) (1) ·
Oberholzer-Gee and Strumpf, 2007 (1) ·
Scherer, 2004 (1) ·
Siwek (2002) (1) ·
Siwek (2004) (1) ·
Siwek (2007) (1) ·
Waldfogel, 2011 (1)
E2: Consumption; Saving; Production; Investment; Labor Markets; and Informal Economy (1) ·
K11: Property Law (1) ·
L15: Information and Product Quality • Standardization and Compatibility (1) ·
L1: Market Structure; Firm Strategy; and Market Performance (1) ·
L82: Entertainment • Media (1) ·
N3: Labor and Consumers; Demography; Education; Health; Welfare; Income; Wealth; Religion; and Philanthropy (1) ·
O33: Technological Change: Choices and Consequences • Diffusion Processes (2) ·
O34: Intellectual Property and Intellectual Capital (2) ·
O3: Technological Change • Research and Development • Intellectual Property Rights (2) ·
Z1: Cultural Economics • Economic Sociology • Economic Anthropology (2) ·
Other (3)
Cluster analysis (1) ·
Correlation and Association (2) ·
Ethnographic/narrative analysis (1) ·
Multivariate Statistics (1) ·
Qualitative Analysis Methods (2) ·
Qualitative Coding / Sorting (e.g. of interview data) (1) ·
Quantitative Analysis Methods (1) ·
Regression Analysis (2) ·
Structural Equation Modeling (1)
1. Relationship between protection (subject matter/term/scope) and supply/economic development/growth/welfare (2) ·
2. Relationship between creative process and protection - what motivates creators (e.g. attribution; control; remuneration; time allocation)? (1) ·
4. Effects of protection on industry structure (e.g. oligopolies; competition; economics of superstars; business models; technology adoption) (2) ·
5. Understanding consumption/use (e.g. determinants of unlawful behaviour; user-generated content; social media) (2)
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