Browse data: Studies
From Copyright EVIDENCE
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- Studies (909)
Studies > Evidence Based Policies:
D. Licensing and Business models (collecting societies; meta data; exchanges/hubs; windowing; crossborder availability)
& Data sample size:
1-9
& Data industry :
Cultural education or
Photographic activities
Click on one or more items below to narrow your results.
Berns and Frey (2005) (1) ·
Coates et al (2009) (1) ·
Corbett (2011) (1) ·
De Beer and Bouchard (2010) (1) ·
Geiger, Frosio and Izyumenko (2020) (1) ·
Gowers (2006) (1) ·
Hargreaves (2011) (1) ·
Hirtle (2006) (1) ·
Lessig (1996) (1) ·
Pessach (2007) (1) ·
Quintais (2020), Blythe (2020) (1) ·
Samuelson (2020) (1) ·
Stobo, Deazley and Anderson (2013) (1) ·
Tanner (2004) (1) ·
US Register of Copyrights (2006) (1) ·
Vuopala (2010) (1) ·
Wotherspoon (2003) (1)
K41: Litigation Process (1) ·
K42: Illegal Behavior and the Enforcement of Law (1) ·
O33: Technological Change: Choices and Consequences • Diffusion Processes (3) ·
O34: Intellectual Property and Intellectual Capital (6) ·
O38: Government Policy (3) ·
O57: Comparative Studies of Countries (1) ·
Other (6)
Confirmatory Factor Analysis (CFA) (1) ·
Ethnographic/narrative analysis (1) ·
Legal Analysis (4) ·
Qualitative Analysis Methods (4) ·
Qualitative Coding / Sorting (e.g. of interview data) (1) ·
Quantitative Analysis Methods (3) ·
Quantitative content analysis (e.g. text or data mining) (3) ·
Textual Content Analysis (5)
1. Relationship between protection (subject matter/term/scope) and supply/economic development/growth/welfare (6) ·
2. Relationship between creative process and protection - what motivates creators (e.g. attribution; control; remuneration; time allocation)? (1) ·
3. Harmony of interest assumption between authors and publishers (creators and producers/investors) (3) ·
4. Effects of protection on industry structure (e.g. oligopolies; competition; economics of superstars; business models; technology adoption) (4) ·
5. Understanding consumption/use (e.g. determinants of unlawful behaviour; user-generated content; social media) (1)
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