Browse data: Studies
From Copyright EVIDENCE
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- Studies (909)
Studies > Discipline:
L82: Entertainment • Media
& Evidence Based Policies:
D. Licensing and Business models (collecting societies; meta data; exchanges/hubs; windowing; crossborder availability)
& Data industry :
PR and communication or
Programming and broadcasting
Click on one or more items below to narrow your results.
Broussard (2009) (1) ·
Chen and Waterman (2007) (1) ·
Cooper et al. (2005) (1) ·
Gottlieb (2011) (1) ·
Hargreaves (2011) (1) ·
Heath and Soll (1996) (1) ·
Hilger et al. (2011) (1) ·
IFPI (2013) (1) ·
IVF (2013) (1) ·
Katz (2005) (1) ·
Litman (2010) (1) ·
McAuley (2004) (1) ·
Raustiala and Sprigman (2013) (1) ·
Singh and Kretschmer (2012) (1) ·
Szymanski and Harbord (2004) (1) ·
Thaler (1985) (1)
Case Study (4) ·
Document Research (3) ·
Experimental (Natural) (1) ·
Focus Groups (1) ·
Qualitative Collection Methods (2) ·
Qualitative content/text mining (3) ·
Quantitative Collection Methods (2) ·
Quantitative data/text mining (3) ·
Semi-Structured Interview (1) ·
Survey Research (qualitative; e.g. consumer preferences) (2) ·
Survey Research (quantitative; e.g. sales/income reporting) (2) ·
Web analytic (online user trace data) (1)
Correlation and Association (1) ·
Descriptive statistics (counting; means reporting; cross-tabulation) (1) ·
Legal Analysis (4) ·
Meta-Analysis (3) ·
Qualitative Analysis Methods (3) ·
Qualitative Coding / Sorting (e.g. of interview data) (2) ·
Quantitative Analysis Methods (2) ·
Quantitative content analysis (e.g. text or data mining) (2) ·
Regression Analysis (1) ·
Textual Content Analysis (2)
1. Relationship between protection (subject matter/term/scope) and supply/economic development/growth/welfare (4) ·
2. Relationship between creative process and protection - what motivates creators (e.g. attribution; control; remuneration; time allocation)? (1) ·
4. Effects of protection on industry structure (e.g. oligopolies; competition; economics of superstars; business models; technology adoption) (7) ·
5. Understanding consumption/use (e.g. determinants of unlawful behaviour; user-generated content; social media) (2)
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