Browse data: Studies
From Copyright EVIDENCE
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- Studies (909)
Studies > Evidence Based Policies:
D. Licensing and Business models (collecting societies; meta data; exchanges/hubs; windowing; crossborder availability)
& Data material year :
1997 to 2000 or
2014
& Data industry :
Cultural education or
Sound recording and music publishing
Click on one or more items below to narrow your results.
Corbett (2011) (1) ·
DICola and Sag (2012) (1) ·
Dryden (2008) (1) ·
Kohn (2010) (1) ·
Litman (2001) (1) ·
Marshall (2012) (1) ·
Oppenheim and Woodward (2004) (1) ·
Pallante (2013) (1) ·
Passman (2012) (1) ·
Passman (2013) (1) ·
Peters (2005) (1) ·
Stobo, Deazley and Anderson (2013) (1) ·
Vuopala (2010) (1)
K42: Illegal Behavior and the Enforcement of Law (1) ·
L82: Entertainment • Media (1) ·
O31: Innovation and Invention: Processes and Incentives (2) ·
O33: Technological Change: Choices and Consequences • Diffusion Processes (3) ·
O34: Intellectual Property and Intellectual Capital (4) ·
O38: Government Policy (4) ·
Other (4)
Case Study (1) ·
Document Research (1) ·
Focus Groups (1) ·
Qualitative Collection Methods (3) ·
Qualitative content/text mining (1) ·
Quantitative Collection Methods (3) ·
Quantitative data/text mining (3) ·
Semi-Structured Interview (1) ·
Survey Research (qualitative; e.g. consumer preferences) (3) ·
Survey Research (quantitative; e.g. sales/income reporting) (2) ·
Web analytic (online user trace data) (1)
1. Relationship between protection (subject matter/term/scope) and supply/economic development/growth/welfare (4) ·
2. Relationship between creative process and protection - what motivates creators (e.g. attribution; control; remuneration; time allocation)? (1) ·
3. Harmony of interest assumption between authors and publishers (creators and producers/investors) (2) ·
4. Effects of protection on industry structure (e.g. oligopolies; competition; economics of superstars; business models; technology adoption) (3) ·
5. Understanding consumption/use (e.g. determinants of unlawful behaviour; user-generated content; social media) (1)
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