Browse data: Studies
From Copyright EVIDENCE
Choose a category:
- Studies (909)
Studies > Data collection method:
Qualitative content/text mining
& Evidence Based Policies:
D. Licensing and Business models (collecting societies; meta data; exchanges/hubs; windowing; crossborder availability)
& Data sample size:
0-10
Click on one or more items below to narrow your results.
Banks (2002) (1) ·
Banks and Humphreys (2008) (1) ·
Banks and Potts (2008) (1) ·
Benkler (2005) (1) ·
Borghi and Karapapa (2013) (1) ·
Depreeuw (2013) (1) ·
Hirtle (2006) (1) ·
Leadbeater and Miller (2004) (1) ·
McGowan (2001) (1) ·
Shah and Tripsas (2007) (1) ·
Throsby 1994 (1) ·
Towse (2012) (1) ·
Walter and Von Lewinski (2010) (1)
D23: Organizational Behavior • Transaction Costs • Property Rights (1) ·
D42: Monopoly (1) ·
L17: Open Source Products and Markets (1) ·
L31: Nonprofit Institutions • NGOs (1) ·
L33: Comparison of Public and Private Enterprises and Nonprofit Institutions • Privatization • Contracting Out (1) ·
O32: Management of Technological Innovation and R&D (1) ·
O33: Technological Change: Choices and Consequences • Diffusion Processes (3) ·
O34: Intellectual Property and Intellectual Capital (5) ·
O38: Government Policy (1) ·
Z11: Economics of the Arts and Literature (1) ·
Other (6) ·
None (2)
Descriptive statistics (counting; means reporting; cross-tabulation) (1) ·
Discourse Analysis (2) ·
Ethnographic/narrative analysis (1) ·
Legal Analysis (2) ·
Qualitative Analysis Methods (4) ·
Quantitative Analysis Methods (4) ·
Quantitative content analysis (e.g. text or data mining) (4) ·
Textual Content Analysis (6)
1. Relationship between protection (subject matter/term/scope) and supply/economic development/growth/welfare (5) ·
2. Relationship between creative process and protection - what motivates creators (e.g. attribution; control; remuneration; time allocation)? (4) ·
3. Harmony of interest assumption between authors and publishers (creators and producers/investors) (2) ·
4. Effects of protection on industry structure (e.g. oligopolies; competition; economics of superstars; business models; technology adoption) (5) ·
5. Understanding consumption/use (e.g. determinants of unlawful behaviour; user-generated content; social media) (4)
Computer consultancy (1) ·
Computer programming (1) ·
Creative, arts and entertainment (3) ·
Cultural education (1) ·
Film and motion pictures (1) ·
Libraries, archives, museums and other cultural activities (1) ·
Publishing of books, periodicals and other publishing (1) ·
Software publishing (2) ·
Sound recording and music publishing (1) ·
Specialised design (1) ·
Video game publishing (1)
Showing below up to 8 results in range #1 to #8.
View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)