Browse data: Studies
From Copyright EVIDENCE
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- Studies (909)
Studies > Evidence Based Policies:
D. Licensing and Business models (collecting societies; meta data; exchanges/hubs; windowing; crossborder availability)
& Data sample size:
1-2
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Banks, J. (1) ·
Belleflamme, P. (1) ·
Campos, L. (1) ·
Castañer, X. (1) ·
Cave, M. (1) ·
Deegan, M. (1) ·
Derclaye, E. (1) ·
Dickson, M. (1) ·
Frosio, G. F. (1) ·
Handke, C. (1) ·
Heinink, L. (1) ·
Humphreys, S. (2) ·
Lemley, M. A. (1) ·
Loshin, J. (1) ·
Mustonen, M. (1) ·
Peitz, M. (1) ·
Pollock, R. (1) ·
Shafir, Z. (1) ·
Takeyama, L. N. (1) ·
Thomes, T. P. (1) ·
Towse, R. (2) ·
Watt, R. (1) ·
Yuan, M. Y. (1)
Related to:
C63: Computational Techniques • Simulation Modeling (1) ·
D23: Organizational Behavior • Transaction Costs • Property Rights (2) ·
D42: Monopoly (3) ·
F63: Economic Development (1) ·
K42: Illegal Behavior and the Enforcement of Law (2) ·
K4: Legal Procedure; the Legal System; and Illegal Behavior (1) ·
K: Law and Economics (1) ·
L10: General (1) ·
L11: Production; Pricing; and Market Structure • Size Distribution of Firms (1) ·
L12: Monopoly • Monopolization Strategies (1) ·
L13: Oligopoly and Other Imperfect Markets (2) ·
L15: Information and Product Quality • Standardization and Compatibility (1) ·
L17: Open Source Products and Markets (2) ·
L1: Market Structure; Firm Strategy; and Market Performance (1) ·
L31: Nonprofit Institutions • NGOs (2) ·
L33: Comparison of Public and Private Enterprises and Nonprofit Institutions • Privatization • Contracting Out (1) ·
L82: Entertainment • Media (2) ·
L86: Information and Internet Services • Computer Software (3) ·
O31: Innovation and Invention: Processes and Incentives (1) ·
O32: Management of Technological Innovation and R&D (2) ·
O33: Technological Change: Choices and Consequences • Diffusion Processes (4) ·
O34: Intellectual Property and Intellectual Capital (13) ·
O38: Government Policy (2) ·
O3: Technological Change • Research and Development • Intellectual Property Rights (1) ·
Z11: Economics of the Arts and Literature (1) ·
Other (17)
Archival Research (1) ·
Case Study (13) ·
Document Research (2) ·
Ethnography (1) ·
Participant Observation (1) ·
Qualitative Collection Methods (15) ·
Qualitative content/text mining (6) ·
Quantitative Collection Methods (10) ·
Quantitative data/text mining (10) ·
Semi-Structured Interview (1) ·
Survey Research (qualitative; e.g. consumer preferences) (2) ·
Survey Research (quantitative; e.g. sales/income reporting) (2)
Correlation and Association (2) ·
Descriptive statistics (counting; means reporting; cross-tabulation) (1) ·
Discourse Analysis (4) ·
Ethnographic/narrative analysis (2) ·
Legal Analysis (2) ·
Qualitative Analysis Methods (9) ·
Quantitative Analysis Methods (11) ·
Quantitative content analysis (e.g. text or data mining) (9) ·
Textual Content Analysis (6)
1. Relationship between protection (subject matter/term/scope) and supply/economic development/growth/welfare (14) ·
2. Relationship between creative process and protection - what motivates creators (e.g. attribution; control; remuneration; time allocation)? (8) ·
3. Harmony of interest assumption between authors and publishers (creators and producers/investors) (6) ·
4. Effects of protection on industry structure (e.g. oligopolies; competition; economics of superstars; business models; technology adoption) (14) ·
5. Understanding consumption/use (e.g. determinants of unlawful behaviour; user-generated content; social media) (5)
Case Study (2) ·
Case study (6) ·
Collecting society financial data (1) ·
Copyright enforcement models (1) ·
Copyright systems (1) ·
Documents (1) ·
Economic model (2) ·
Music streaming services (1) ·
Open Source Software (1) ·
Open and closed development models (1) ·
Publications (1) ·
Software Users (1) ·
case study (1)
Computer programming (1) ·
Creative, arts and entertainment (4) ·
Cultural education (2) ·
Film and motion pictures (2) ·
Libraries, archives, museums and other cultural activities (2) ·
Programming and broadcasting (1) ·
Publishing of books, periodicals and other publishing (5) ·
Software publishing (4) ·
Sound recording and music publishing (6) ·
Specialised design (1) ·
Video game publishing (1)
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