Browse data: Studies
From Copyright EVIDENCE
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- Studies (909)
Studies > Cross country study:
Yes
& Evidence Based Policies:
D. Licensing and Business models (collecting societies; meta data; exchanges/hubs; windowing; crossborder availability)
& Data sample size:
10-50
Click on one or more items below to narrow your results.
Author:
Related to:
A10: General (1) ·
A1: General Economics (1) ·
A21: Pre-college (2) ·
D02: Institutions: Design; Formation; and Operations (1) ·
D4: Market Structure and Pricing (1) ·
D83: Search • Learning • Information and Knowledge • Communication • Belief (1) ·
E01: Measurement and Data on National Income and Product Accounts and Wealth • Environmental Accounts (1) ·
E02: Institutions and the Macroeconomy (1) ·
E2: Consumption; Saving; Production; Investment; Labor Markets; and Informal Economy (1) ·
F16: Trade and Labor Market Interactions (1) ·
K00: General (1) ·
K0: General (2) ·
K19: Other (1) ·
K42: Illegal Behavior and the Enforcement of Law (4) ·
K: Law and Economics (1) ·
L11: Production; Pricing; and Market Structure • Size Distribution of Firms (1) ·
L12: Monopoly • Monopolization Strategies (1) ·
L13: Oligopoly and Other Imperfect Markets (1) ·
L16: Industrial Organization and Macroeconomics: Industrial Structure and Structural Change • Industrial Price Indices (1) ·
L1: Market Structure; Firm Strategy; and Market Performance (4) ·
L41: Monopolization • Horizontal Anticompetitive Practices (1) ·
L51: Economics of Regulation (1) ·
L82: Entertainment • Media (7) ·
L83: Sports • Gambling • Restaurants • Recreation • Tourism (1) ·
L86: Information and Internet Services • Computer Software (1) ·
L88: Government Policy (1) ·
L8: Industry Studies: Services (2) ·
L: Industrial Organization (1) ·
M37: Advertising (1) ·
O32: Management of Technological Innovation and R&D (1) ·
O33: Technological Change: Choices and Consequences • Diffusion Processes (5) ·
O34: Intellectual Property and Intellectual Capital (21) ·
O38: Government Policy (7) ·
O3: Technological Change • Research and Development • Intellectual Property Rights (1) ·
Z11: Economics of the Arts and Literature (2) ·
Other (26) ·
None (1)
Secondary Data Source:
Case Study (5) ·
Document Research (5) ·
Focus Groups (2) ·
Longitudinal Study (3) ·
Participant Observation (1) ·
Qualitative Collection Methods (9) ·
Qualitative content/text mining (4) ·
Quantitative Collection Methods (12) ·
Quantitative data/text mining (8) ·
Semi-Structured Interview (8) ·
Survey Research (qualitative; e.g. consumer preferences) (6) ·
Survey Research (quantitative; e.g. sales/income reporting) (11) ·
Unstructured Interview (1) ·
Web analytic (online user trace data) (1)
Cluster analysis (1) ·
Correlation and Association (4) ·
Descriptive statistics (counting; means reporting; cross-tabulation) (12) ·
Ethnographic/narrative analysis (1) ·
Legal Analysis (10) ·
Meta-Analysis (2) ·
Multivariate Statistics (3) ·
Qualitative Analysis Methods (7) ·
Qualitative Coding / Sorting (e.g. of interview data) (6) ·
Quantitative Analysis Methods (11) ·
Quantitative content analysis (e.g. text or data mining) (9) ·
Regression Analysis (5) ·
Structural Equation Modeling (1) ·
Textual Content Analysis (7) ·
Visual / Other Content Analysis (1)
Country:
1991-2002 (1) ·
1994-1998 (1) ·
1996-2000 (1) ·
1996-2008 (1) ·
1998-2004 (1) ·
2001 to 2004 (1) ·
2002 (1) ·
2003-2016 (1) ·
2006 (2) ·
2007 (1) ·
2007 to 2008 (1) ·
2008 to 2014 (1) ·
2011 to 2012 (1) ·
2012-2013 (1) ·
2013 (1) ·
2013-2014 (1) ·
2015 (1) ·
2018 - 2019 (1) ·
July 2003 to July 2006 (1) ·
Not stated (1) ·
November 2009 (1) ·
November 2011 – May 2012 (1) ·
Prior to 2007 (1)
Arts and Humanities Research Council (1) ·
European Commission (6) ·
European Grouping of Societies of Authors and Composers (1) ·
Intellectual Property Office (1) ·
Mellon Foundation (1) ·
Not Stated (1) ·
PAI P4/04, Belgian State, Prime Minister’s Office, Science Policy Programming (1) ·
WIPO (1) ·
World Intellectual Property Organization (1) ·
∗Support for this research by NBER’s Economics of Digitization and Copyright Initiative is gratefully acknowledged. (1)
1. Relationship between protection (subject matter/term/scope) and supply/economic development/growth/welfare (23) ·
2. Relationship between creative process and protection - what motivates creators (e.g. attribution; control; remuneration; time allocation)? (2) ·
3. Harmony of interest assumption between authors and publishers (creators and producers/investors) (4) ·
4. Effects of protection on industry structure (e.g. oligopolies; competition; economics of superstars; business models; technology adoption) (16) ·
5. Understanding consumption/use (e.g. determinants of unlawful behaviour; user-generated content; social media) (9)
Case Studies (1) ·
Collecting societies (1) ·
Company (2) ·
Copyright cases (1) ·
Copyright legal system (1) ·
Country (9) ·
Creative industries (1) ·
Cultural Institutions (1) ·
EU Cases (1) ·
EULA (1) ·
Files (1) ·
Film (2) ·
Focus Groups (1) ·
Focus of the study is the domestic market for recorded music in the USA. (1) ·
Individual (4) ·
Legal experts (1) ·
Multinational music firms (1) ·
Museums (2) ·
Observations (1) ·
Stakeholders (1) ·
Virtual World (1) ·
Websites (1) ·
Years (1) ·
movie-by-weekend-by-country revenue observations (1)
1991-2002 (1) ·
1996-2000 (1) ·
1996-2008 (1) ·
1998 (1) ·
1998-2004 (1) ·
2000 (1) ·
2000-2008 (1) ·
2001 to 2004 (1) ·
2001-2008 (1) ·
2003-2007 (1) ·
2003-2013 (1) ·
2006 (1) ·
2007 (1) ·
2008 to 2014 (1) ·
2009 (1) ·
2011 to 2012 (1) ·
2011-2012 (1) ·
2012-2013 (1) ·
2013 (2) ·
2015 (2) ·
2016 (1) ·
July 2003 to 2006 (1) ·
July 2003 to July 2006 (1) ·
Not stated (2) ·
November 2011 – May 2012 (1)
Creative, arts and entertainment (5) ·
Cultural education (2) ·
Film and motion pictures (10) ·
Libraries, archives, museums and other cultural activities (3) ·
Photographic activities (3) ·
Programming and broadcasting (2) ·
Publishing of books, periodicals and other publishing (7) ·
Software publishing (6) ·
Sound recording and music publishing (8) ·
Specialised design (1) ·
Television programmes (5) ·
Translation and interpretation (1) ·
Video game publishing (2)
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