Browse data: Studies
From Copyright EVIDENCE
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- Studies (909)
Studies > Data analysis method:
Textual Content Analysis
& Evidence Based Policies:
D. Licensing and Business models (collecting societies; meta data; exchanges/hubs; windowing; crossborder availability)
& Data sample size:
10-50
Click on one or more items below to narrow your results.
Astle, P. (1) ·
Bazelon, C. (1) ·
Björk, B. (1) ·
Cameron, L. (1) ·
Carrier, M. A. (1) ·
Corbett, S. (1) ·
Depoorter, B. (1) ·
EY (1) ·
Haefliger, S. (1) ·
Hudson, E. (1) ·
Jäger, P. (1) ·
Kenyon, A. (1) ·
Kheria, S. (1) ·
Liebowitz, S. J. (1) ·
Muir, A. (1) ·
Perzanowski, A. (1) ·
Roquilly, C. (1) ·
Schofield, B. L. (1) ·
T.M.C. Asser Instituut/Asser International Sports Law Centre and the Institute for Information Law - University of Amsterdam (1) ·
Tanner, S. (1) ·
Urban, J. M. (1) ·
Von Krogh, G. (1) ·
Vuopala, A. (1) ·
Walker, R. (1) ·
World Intellectual Property Organization (1)
Related to:
A10: General (1) ·
E01: Measurement and Data on National Income and Product Accounts and Wealth • Environmental Accounts (1) ·
E02: Institutions and the Macroeconomy (1) ·
I23: Higher Education • Research Institutions (1) ·
K11: Property Law (1) ·
K14: Criminal Law (1) ·
K2: Regulation and Business Law (1) ·
K42: Illegal Behavior and the Enforcement of Law (1) ·
K: Law and Economics (2) ·
L17: Open Source Products and Markets (1) ·
L82: Entertainment • Media (3) ·
L83: Sports • Gambling • Restaurants • Recreation • Tourism (1) ·
L88: Government Policy (1) ·
M2: Business Economics (1) ·
O31: Innovation and Invention: Processes and Incentives (1) ·
O32: Management of Technological Innovation and R&D (1) ·
O33: Technological Change: Choices and Consequences • Diffusion Processes (7) ·
O34: Intellectual Property and Intellectual Capital (15) ·
O38: Government Policy (6) ·
O3: Technological Change • Research and Development • Intellectual Property Rights (1) ·
Z11: Economics of the Arts and Literature (1) ·
Z1: Cultural Economics • Economic Sociology • Economic Anthropology (3) ·
Other (17) ·
None (1)
Case law (1) ·
Creative & Cultural Skills UK (1) ·
DG Trade: Market Access Database (1) ·
Eurostat Labour Force Survey (1) ·
Eurostat Structural Business Survey (1) ·
Gameogre.com (1) ·
Literature review (1) ·
Mmorpg.com (1) ·
Mondepersistants.com (1) ·
Natioanal Statistics Offices (1) ·
National studies (1) ·
OFCOM statistics (1) ·
Review of Existing Academic and Industries Literature (1) ·
Rpgrank.com (1) ·
WAN-IFRA Database (1)
Case Study (4) ·
Document Research (4) ·
Qualitative Collection Methods (12) ·
Qualitative content/text mining (5) ·
Quantitative Collection Methods (7) ·
Quantitative data/text mining (7) ·
Semi-Structured Interview (9) ·
Snowball sampling (1) ·
Structured Interview (1) ·
Survey Research (qualitative; e.g. consumer preferences) (6) ·
Survey Research (quantitative; e.g. sales/income reporting) (7) ·
Unstructured Interview (1)
Alfred P. Sloan Foundation (1) ·
European Commission (2) ·
European Grouping of Societies of Authors and Composers (1) ·
Mellon Foundation (1) ·
National Research Council (NRC) Committee on the Impact of Copyright Policy on Innovation in the Digital Era (1) ·
Not stated (1) ·
The author gratefully acknowledges the generous support of the New Zealand Law Foundation for this research project. (1) ·
World Intellectual Property Organization (1)
1. Relationship between protection (subject matter/term/scope) and supply/economic development/growth/welfare (13) ·
2. Relationship between creative process and protection - what motivates creators (e.g. attribution; control; remuneration; time allocation)? (4) ·
3. Harmony of interest assumption between authors and publishers (creators and producers/investors) (8) ·
4. Effects of protection on industry structure (e.g. oligopolies; competition; economics of superstars; business models; technology adoption) (12) ·
5. Understanding consumption/use (e.g. determinants of unlawful behaviour; user-generated content; social media) (4)
Articles (1) ·
Business model (1) ·
Cases (1) ·
Company (1) ·
Country (1) ·
Creative industries (1) ·
Cultural Heritage Institutions (3) ·
Cultural Institutions (1) ·
Individual (5) ·
Individual Staff (1) ·
Individuals (1) ·
Industry (1) ·
Journals (1) ·
Legal experts (1) ·
Museums (1) ·
Publication (1) ·
Publishers (1) ·
Qualitative interviews (1) ·
Virtual World (1)
Creative, arts and entertainment (5) ·
Cultural education (4) ·
Film and motion pictures (4) ·
Libraries, archives, museums and other cultural activities (5) ·
Photographic activities (5) ·
Programming and broadcasting (1) ·
Publishing of books, periodicals and other publishing (7) ·
Software publishing (3) ·
Sound recording and music publishing (6) ·
Television programmes (4) ·
Video game publishing (1)
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