Browse data: Studies
From Copyright EVIDENCE
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- Studies (909)
Studies > Evidence Based Policies:
D. Licensing and Business models (collecting societies; meta data; exchanges/hubs; windowing; crossborder availability)
& Data sample size:
14-21
Click on one or more items below to narrow your results.
Björk, B. (1) ·
Brynjolfsson, E. (1) ·
Claussen, J. (1) ·
Cohen, W. M. (1) ·
Danaher, B. (1) ·
Danbury, R. (1) ·
Darling, K. (1) ·
DiCola, P. C. (1) ·
Grönlund, M. (1) ·
Kheria, S. (2) ·
Kretschmer, T. (1) ·
Lee, D. (1) ·
Mendis, D. (1) ·
Nelson, R. R. (1) ·
Perzanowski, A. (1) ·
Peukert, C. (1) ·
Picard, R. G. (1) ·
Reeves, P. (1) ·
Roquilly, C. (1) ·
Secchi, D. (1) ·
Smith, M. D. (1) ·
Tanner, S. (1) ·
Toivonen, T. E. (1) ·
Touve, D. (1) ·
United States Copyright Office (1) ·
Waldfogel, J. (1) ·
Walsh, J. P. (1) ·
Zentner, A. (1)
Related to:
A21: Pre-college (1) ·
D83: Search • Learning • Information and Knowledge • Communication • Belief (1) ·
E2: Consumption; Saving; Production; Investment; Labor Markets; and Informal Economy (1) ·
E3: Prices; Business Fluctuations; and Cycles (1) ·
F16: Trade and Labor Market Interactions (1) ·
K23: Regulated Industries and Administrative Law (1) ·
K2: Regulation and Business Law (2) ·
K42: Illegal Behavior and the Enforcement of Law (2) ·
L16: Industrial Organization and Macroeconomics: Industrial Structure and Structural Change • Industrial Price Indices (1) ·
L17: Open Source Products and Markets (1) ·
L1: Market Structure; Firm Strategy; and Market Performance (2) ·
L2: Firm Objectives; Organization; and Behavior (1) ·
L82: Entertainment • Media (3) ·
L8: Industry Studies: Services (1) ·
M37: Advertising (1) ·
O31: Innovation and Invention: Processes and Incentives (2) ·
O33: Technological Change: Choices and Consequences • Diffusion Processes (5) ·
O34: Intellectual Property and Intellectual Capital (15) ·
O38: Government Policy (5) ·
Z11: Economics of the Arts and Literature (2) ·
Z1: Cultural Economics • Economic Sociology • Economic Anthropology (2) ·
Other (18)
Boxofficemojo.com (2) ·
CDBaby (1) ·
COMPUSTAT (1) ·
CPA (2002) (1) ·
Case law (1) ·
Dun and Bradstreet (1) ·
EMusic (1) ·
European Audivisual Observatory (1) ·
Gameogre.com (1) ·
International Video Federation (1) ·
Mmorpg.com (1) ·
Mondepersistants.com (1) ·
Moody's (1) ·
Movie2k.to (1) ·
NACE classification (1) ·
PRODCOM (1) ·
Rpgrank.com (1) ·
ScreenDaily.com (1) ·
TuneCore (1) ·
Various ananymous retailers' websites (1) ·
WIPO (1) ·
Ward's (1)
Case Study (3) ·
Document Research (2) ·
Focus Groups (2) ·
Longitudinal Study (2) ·
Qualitative Collection Methods (8) ·
Qualitative content/text mining (2) ·
Quantitative Collection Methods (7) ·
Quantitative data/text mining (6) ·
Semi-Structured Interview (7) ·
Structured Interview (2) ·
Survey Research (qualitative; e.g. consumer preferences) (4) ·
Survey Research (quantitative; e.g. sales/income reporting) (5) ·
Unstructured Interview (1) ·
Web analytic (online user trace data) (2)
Cluster analysis (1) ·
Correlation and Association (3) ·
Descriptive statistics (counting; means reporting; cross-tabulation) (6) ·
Discourse Analysis (1) ·
Ethnographic/narrative analysis (1) ·
Grounded Theory (1) ·
Legal Analysis (5) ·
Multivariate Statistics (1) ·
Qualitative Analysis Methods (7) ·
Qualitative Coding / Sorting (e.g. of interview data) (3) ·
Quantitative Analysis Methods (8) ·
Quantitative content analysis (e.g. text or data mining) (4) ·
Regression Analysis (3) ·
Structural Equation Modeling (1) ·
Textual Content Analysis (5)
Argentina (1) ·
Australia (3) ·
Belgium (1) ·
China (1) ·
Denmark (2) ·
Europe (1) ·
European Union (3) ·
Finland (2) ·
France (1) ·
Germany (2) ·
Global (3) ·
Hong Kong (1) ·
Iceland (1) ·
Ireland (2) ·
Italy (1) ·
New Zealand (1) ·
Norway (1) ·
Poland (1) ·
Spain (2) ·
Switzerland (1) ·
Turkey (1) ·
United Kingdom (6) ·
United States (12)
Alfred P. Sloan Foundation (1) ·
Arts and Humanities Research Council (1) ·
Center for Global Partnership (1) ·
European Commission (1) ·
Intellectual Property Office (1) ·
Mellon Foundation (1) ·
NASA, the OECD, the MIT Center for Coordination Science, the Center for eBusiness@MIT under a grant from Fleet Bank, and the Stanford Computer Industry Project (1) ·
Not Stated (1) ·
Not stated (1) ·
United States Copyright Office (1) ·
∗Support for this research by NBER’s Economics of Digitization and Copyright Initiative is gratefully acknowledged. (1)
1. Relationship between protection (subject matter/term/scope) and supply/economic development/growth/welfare (13) ·
2. Relationship between creative process and protection - what motivates creators (e.g. attribution; control; remuneration; time allocation)? (3) ·
3. Harmony of interest assumption between authors and publishers (creators and producers/investors) (5) ·
4. Effects of protection on industry structure (e.g. oligopolies; competition; economics of superstars; business models; technology adoption) (11) ·
5. Understanding consumption/use (e.g. determinants of unlawful behaviour; user-generated content; social media) (4)
Articles (1) ·
Artists (1) ·
Book title price (1) ·
CD title price (1) ·
Case Studies (1) ·
Copyright cases (1) ·
Country (4) ·
Creators (1) ·
Files (1) ·
Film (2) ·
Individual (6) ·
Interview (1) ·
Journals (1) ·
Museums (1) ·
Music services (1) ·
Publishers (1) ·
Questionnaire (1) ·
Stakeholders (1) ·
Virtual World (1) ·
Websites (1) ·
movie-by-weekend-by-country revenue observations (1)
1994 (1) ·
1996-2008 (1) ·
1998-1999 (1) ·
2000 (1) ·
2000-2008 (1) ·
2001-2008 (1) ·
2003-2013 (1) ·
2008 to 2014 (1) ·
2009 (1) ·
2009 to 2012 (1) ·
2011 (1) ·
2011 to 2012 (1) ·
2012 (2) ·
2014 (1) ·
2015 (1) ·
2016 (1) ·
January 2012 - April 2012 (1) ·
July 2003 to 2006 (1) ·
July 2003 to July 2006 (1) ·
Not stated (3)
Creative, arts and entertainment (4) ·
Film and motion pictures (5) ·
Libraries, archives, museums and other cultural activities (1) ·
Photographic activities (1) ·
Programming and broadcasting (1) ·
Publishing of books, periodicals and other publishing (4) ·
Software publishing (1) ·
Sound recording and music publishing (3) ·
Specialised design (1) ·
Television programmes (2) ·
Video game publishing (1)
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