Browse data: Studies
From Copyright EVIDENCE
Choose a category:
- Studies (909)
Studies > Data collection method:
Ethnography
& Evidence Based Policies :
D. Licensing and Business models (collecting societies; meta data; exchanges/hubs; windowing; crossborder availability) or
F. Enforcement (quantifying infringement; criminal sanctions; intermediary liability; graduated response; litigation and court data; commercial/non-commercial distinction; education and awareness)
Click on one or more items below to narrow your results.
Banks, J. (1) ·
Beekhuyzen, J. (1) ·
Choi, C. J. (1) ·
Copes, H. (1) ·
GfK NOP (1) ·
Holt, T. J. (1) ·
Humphreys, S. (1) ·
Iljadica, M. (1) ·
Klimis, G. M. (1) ·
Kretschmer, M. (1) ·
Nielsen, S. (1) ·
Ofcom (1) ·
Pertierra, A. C. (1) ·
Siwek, S. E. (1) ·
Steinmetz, K. F. (1) ·
Tunnell, K. D. (1) ·
Von Hellens, L. (1) ·
Yu, S. (1)
Abrahamson and Fombrun (1994) (1) ·
Andersen and Frenz (2007) (1) ·
Ang (1985) (1) ·
Artz (2003) (1) ·
Banks (2002) (1) ·
Banks and Potts (2008) (1) ·
Beekhuyzen and Von Hellens (2009) (1) ·
Bovasso (1996) (1) ·
Burt (1987) (1) ·
Castells and Portes (1989) (1) ·
Condry (2004) (1) ·
Cooper and Harrison (2001) (2) ·
Fauchart and von Hippel (2008) (1) ·
Furnell (2002) (1) ·
Hinduja (2001) (1) ·
Holt (2007) (1) ·
Holt and Copes (2010) (1) ·
Iljadica (2016) (1) ·
Jones, Hesterly, and Borgatti (1997) (1) ·
Kretschmer and Pratt (2009) (1) ·
None (1) ·
Oliar and Sprigman (2009) (1) ·
Perzanowski (2013) (1) ·
Powell (1990) (1) ·
Silverstone and Hirsch (1992) (1) ·
Siwek (2002) (1) ·
Siwek (2004) (1) ·
Siwek (2007) (1) ·
Straubhaar (2007) (1) ·
Sykes and Matza (1957) (1) ·
Tushnet (2007) (1) ·
Xu (2007) (1) ·
Zhao (2003) (1)
D11: Consumer Economics: Theory (2) ·
E26: Informal Economy • Underground Economy (1) ·
E2: Consumption; Saving; Production; Investment; Labor Markets; and Informal Economy (1) ·
K23: Regulated Industries and Administrative Law (1) ·
K42: Illegal Behavior and the Enforcement of Law (3) ·
L1: Market Structure; Firm Strategy; and Market Performance (1) ·
L86: Information and Internet Services • Computer Software (1) ·
O32: Management of Technological Innovation and R&D (1) ·
O33: Technological Change: Choices and Consequences • Diffusion Processes (1) ·
O34: Intellectual Property and Intellectual Capital (4) ·
O3: Technological Change • Research and Development • Intellectual Property Rights (1) ·
Z11: Economics of the Arts and Literature (1) ·
Z13: Economic Sociology • Economic Anthropology • Social and Economic Stratification (1) ·
Z1: Cultural Economics • Economic Sociology • Economic Anthropology (3) ·
Other (9) ·
None (1)
Cluster analysis (1) ·
Correlation and Association (1) ·
Discourse Analysis (4) ·
Ethnographic/narrative analysis (5) ·
Grounded Theory (2) ·
Multivariate Statistics (1) ·
Qualitative Analysis Methods (6) ·
Qualitative Coding / Sorting (e.g. of interview data) (4) ·
Quantitative Analysis Methods (1) ·
Textual Content Analysis (1)
2000-2005 (1) ·
2003-2007 (1) ·
2003-2009 (1) ·
2007 (1) ·
2007-2008 (1) ·
2007-2009 (1) ·
April 2010 - September 2011 (1) ·
Data includes an assessment of creative industries in comparison with market trends and competition. Several examples are presented to support economic theory and proposition. (1) ·
Not stated (2)
1. Relationship between protection (subject matter/term/scope) and supply/economic development/growth/welfare (3) ·
2. Relationship between creative process and protection - what motivates creators (e.g. attribution; control; remuneration; time allocation)? (1) ·
4. Effects of protection on industry structure (e.g. oligopolies; competition; economics of superstars; business models; technology adoption) (1) ·
5. Understanding consumption/use (e.g. determinants of unlawful behaviour; user-generated content; social media) (9)
Computer programming (1) ·
Creative, arts and entertainment (3) ·
Film and motion pictures (6) ·
Programming and broadcasting (2) ·
Publishing of books, periodicals and other publishing (1) ·
Software publishing (3) ·
Sound recording and music publishing (6) ·
Television programmes (5) ·
Video game publishing (1)
Showing below up to 10 results in range #1 to #10.
View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)