Browse data: Studies
From Copyright EVIDENCE
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- Studies (909)
Studies > Data collection method:
Ethnography
& Evidence Based Policies :
D. Licensing and Business models (collecting societies; meta data; exchanges/hubs; windowing; crossborder availability) or
None
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Abrahamson and Fombrun (1994) (1) ·
Andersen and Frenz (2007) (1) ·
Ang (1985) (1) ·
Artz (2003) (1) ·
Banks (2002) (1) ·
Banks and Potts (2008) (1) ·
Beekhuyzen and Von Hellens (2009) (1) ·
Bovasso (1996) (1) ·
Burt (1987) (1) ·
Jones, Hesterly, and Borgatti (1997) (1) ·
Kretschmer and Pratt (2009) (1) ·
Powell (1990) (1) ·
Siwek (2002) (1) ·
Siwek (2004) (1) ·
Siwek (2007) (1) ·
Straubhaar (2007) (1) ·
Xu (2007) (1) ·
Zhao (2003) (1)
E2: Consumption; Saving; Production; Investment; Labor Markets; and Informal Economy (1) ·
L1: Market Structure; Firm Strategy; and Market Performance (1) ·
L86: Information and Internet Services • Computer Software (1) ·
O32: Management of Technological Innovation and R&D (1) ·
O33: Technological Change: Choices and Consequences • Diffusion Processes (1) ·
O34: Intellectual Property and Intellectual Capital (1) ·
O3: Technological Change • Research and Development • Intellectual Property Rights (1) ·
Z11: Economics of the Arts and Literature (1) ·
Z13: Economic Sociology • Economic Anthropology • Social and Economic Stratification (1) ·
Z1: Cultural Economics • Economic Sociology • Economic Anthropology (3) ·
Other (4) ·
None (1)
Cluster analysis (1) ·
Correlation and Association (1) ·
Discourse Analysis (2) ·
Ethnographic/narrative analysis (3) ·
Grounded Theory (1) ·
Multivariate Statistics (1) ·
Qualitative Analysis Methods (4) ·
Qualitative Coding / Sorting (e.g. of interview data) (3) ·
Quantitative Analysis Methods (1)
2. Relationship between creative process and protection - what motivates creators (e.g. attribution; control; remuneration; time allocation)? (1) ·
4. Effects of protection on industry structure (e.g. oligopolies; competition; economics of superstars; business models; technology adoption) (1) ·
5. Understanding consumption/use (e.g. determinants of unlawful behaviour; user-generated content; social media) (5)
Computer programming (1) ·
Creative, arts and entertainment (2) ·
Film and motion pictures (2) ·
Programming and broadcasting (1) ·
Publishing of books, periodicals and other publishing (1) ·
Software publishing (1) ·
Sound recording and music publishing (3) ·
Television programmes (1) ·
Video game publishing (1)
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