Browse data: Studies
From Copyright EVIDENCE
Choose a category:
- Studies (909)
Studies > Year:
2004
& Data collection method:
Qualitative Collection Methods
& Evidence Based Policies:
D. Licensing and Business models (collecting societies; meta data; exchanges/hubs; windowing; crossborder availability)
Click on one or more items below to narrow your results.
Butler (2000) (1) ·
Lessig (2004) (1) ·
Litman (2001) (1) ·
McAuley (2004) (1) ·
Rainie (2000) (1) ·
Szymanski and Harbord (2004) (1) ·
The Berkman Center for Internet & Society and GartnerG2 (2003a) (1) ·
The Berkman Center for Internet & Society and GartnerG2 (2003b) (1) ·
Vaidhyanathan (2001) (1) ·
Vogel (2001) (1)
K29: Other (1) ·
K33: International Law (1) ·
K42: Illegal Behavior and the Enforcement of Law (1) ·
L12: Monopoly • Monopolization Strategies (1) ·
L13: Oligopoly and Other Imperfect Markets (1) ·
L41: Monopolization • Horizontal Anticompetitive Practices (1) ·
L51: Economics of Regulation (1) ·
L82: Entertainment • Media (3) ·
O34: Intellectual Property and Intellectual Capital (1) ·
O3: Technological Change • Research and Development • Intellectual Property Rights (1) ·
Other (3) ·
None (1)
Correlation and Association (1) ·
Descriptive statistics (counting; means reporting; cross-tabulation) (1) ·
Discourse Analysis (1) ·
Legal Analysis (2) ·
Multivariate Statistics (1) ·
Qualitative Analysis Methods (3) ·
Qualitative Coding / Sorting (e.g. of interview data) (1) ·
Quantitative Analysis Methods (2) ·
Regression Analysis (1) ·
Textual Content Analysis (2) ·
Visual / Other Content Analysis (1)
1. Relationship between protection (subject matter/term/scope) and supply/economic development/growth/welfare (2) ·
2. Relationship between creative process and protection - what motivates creators (e.g. attribution; control; remuneration; time allocation)? (1) ·
4. Effects of protection on industry structure (e.g. oligopolies; competition; economics of superstars; business models; technology adoption) (3) ·
5. Understanding consumption/use (e.g. determinants of unlawful behaviour; user-generated content; social media) (2)
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