Browse data: Studies
From Copyright EVIDENCE
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- Studies (909)
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Aleassa, H. (1) ·
Bently, L. (1) ·
Chen, M. F. (1) ·
Chiou, L. (1) ·
Cooper, E. (1) ·
Esichaikul, V. (1) ·
European Commission (1) ·
Fukugawa, N. (1) ·
Hadopi (1) ·
Hargreaves, I. (1) ·
Karakaya, M. (1) ·
Kretschmer, M. (1) ·
Kuchma, I. (1) ·
Lee, H. K. (1) ·
McClurg, S. (1) ·
Moores, T. T. (1) ·
Pearson, J. M. (1) ·
Singh, S. (1) ·
Thomes, T. P. (1) ·
Tucker, C. (1) ·
Yen, Y. H. (1)
Related to:
A13: Relation of Economics to Social Values (1) ·
A1: General Economics (1) ·
A: General Economics and Teaching (1) ·
C01: Econometrics (1) ·
C12: Hypothesis Testing: General (1) ·
C21: Cross-Sectional Models • Spatial Models • Treatment Effect Models • Quantile Regressions (1) ·
C83: Survey Methods • Sampling Methods (1) ·
C: Mathematical and Quantitative Methods (1) ·
D03: Behavioral Microeconomics • Underlying Principles (3) ·
D42: Monopoly (1) ·
J: Labor and Demographic Economics (1) ·
K3: Other Substantive Areas of Law (1) ·
K42: Illegal Behavior and the Enforcement of Law (4) ·
K: Law and Economics (2) ·
L12: Monopoly • Monopolization Strategies (1) ·
L82: Entertainment • Media (2) ·
L86: Information and Internet Services • Computer Software (4) ·
O31: Innovation and Invention: Processes and Incentives (1) ·
O33: Technological Change: Choices and Consequences • Diffusion Processes (3) ·
O34: Intellectual Property and Intellectual Capital (8) ·
O38: Government Policy (2) ·
O3: Technological Change • Research and Development • Intellectual Property Rights (1) ·
Z11: Economics of the Arts and Literature (1) ·
Other (13)
Case Study (2) ·
Experimental (Natural) (1) ·
Qualitative Collection Methods (6) ·
Qualitative content/text mining (1) ·
Quantitative Collection Methods (6) ·
Quantitative data/text mining (3) ·
Semi-Structured Interview (1) ·
Structured Interview (1) ·
Survey Research (qualitative; e.g. consumer preferences) (6) ·
Survey Research (quantitative; e.g. sales/income reporting) (4)
Correlation and Association (5) ·
Descriptive statistics (counting; means reporting; cross-tabulation) (5) ·
Discourse Analysis (1) ·
Legal Analysis (2) ·
Qualitative Analysis Methods (3) ·
Quantitative Analysis Methods (5) ·
Quantitative content analysis (e.g. text or data mining) (3) ·
Regression Analysis (4) ·
Structural Equation Modeling (1) ·
Textual Content Analysis (2)
Country:
1. Relationship between protection (subject matter/term/scope) and supply/economic development/growth/welfare (8) ·
2. Relationship between creative process and protection - what motivates creators (e.g. attribution; control; remuneration; time allocation)? (3) ·
3. Harmony of interest assumption between authors and publishers (creators and producers/investors) (2) ·
4. Effects of protection on industry structure (e.g. oligopolies; competition; economics of superstars; business models; technology adoption) (3) ·
5. Understanding consumption/use (e.g. determinants of unlawful behaviour; user-generated content; social media) (8)
A. Nature and Scope of exclusive rights (hyperlinking/browsing; reproduction right) (3) ·
B. Exceptions (distinguish innovation and public policy purposes; open-ended/closed list; commercial/non-commercial distinction) (2) ·
C. Mass digitisation/orphan works (non-use; extended collective licensing) (2) ·
D. Licensing and Business models (collecting societies; meta data; exchanges/hubs; windowing; crossborder availability) (3) ·
E. Fair remuneration (levies; copyright contracts) (2) ·
F. Enforcement (quantifying infringement; criminal sanctions; intermediary liability; graduated response; litigation and court data; commercial/non-commercial distinction; education and awareness) (7)
Computer programming (1) ·
Creative, arts and entertainment (4) ·
Cultural education (2) ·
Film and motion pictures (2) ·
Photographic activities (2) ·
Programming and broadcasting (3) ·
Publishing of books, periodicals and other publishing (5) ·
Software publishing (5) ·
Sound recording and music publishing (4) ·
Specialised design (1) ·
Television programmes (2) ·
Translation and interpretation (2) ·
Video game publishing (1)
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