Browse data: Studies
From Copyright EVIDENCE
Choose a category:
- Studies (909)
Studies > Year:
2014
& Evidence Based Policies:
D. Licensing and Business models (collecting societies; meta data; exchanges/hubs; windowing; crossborder availability)
& Data industry:
Programming and broadcasting
Click on one or more items below to narrow your results.
A11: Role of Economics • Role of Economists • Market for Economists (1) ·
A14: Sociology of Economics (1) ·
A1: General Economics (1) ·
C8: Data Collection and Data Estimation Methodology • Computer Programs (1) ·
H4: Publicly Provided Goods (1) ·
K00: General (1) ·
K11: Property Law (1) ·
K14: Criminal Law (1) ·
K1: Basic Areas of Law (1) ·
K23: Regulated Industries and Administrative Law (1) ·
K41: Litigation Process (1) ·
K4: Legal Procedure; the Legal System; and Illegal Behavior (1) ·
L51: Economics of Regulation (1) ·
L5: Regulation and Industrial Policy (1) ·
L82: Entertainment • Media (2) ·
L83: Sports • Gambling • Restaurants • Recreation • Tourism (1) ·
L88: Government Policy (1) ·
O34: Intellectual Property and Intellectual Capital (2) ·
O3: Technological Change • Research and Development • Intellectual Property Rights (1) ·
O: Economic Development; Technological Change; and Growth (1) ·
Other (4)
Correlation and Association (2) ·
Descriptive statistics (counting; means reporting; cross-tabulation) (2) ·
Legal Analysis (1) ·
Meta-Analysis (2) ·
Multivariate Statistics (1) ·
Qualitative Coding / Sorting (e.g. of interview data) (1) ·
Quantitative Analysis Methods (1) ·
Textual Content Analysis (1)
1. Relationship between protection (subject matter/term/scope) and supply/economic development/growth/welfare (4) ·
2. Relationship between creative process and protection - what motivates creators (e.g. attribution; control; remuneration; time allocation)? (1) ·
4. Effects of protection on industry structure (e.g. oligopolies; competition; economics of superstars; business models; technology adoption) (2) ·
5. Understanding consumption/use (e.g. determinants of unlawful behaviour; user-generated content; social media) (1)
Showing below up to 4 results in range #1 to #4.
View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)