Browse data: Studies
From Copyright EVIDENCE
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- Studies (909)
Studies > Year :
1970 or
1989 or
2002 or
2004 or
2014
& Evidence Based Policies :
D. Licensing and Business models (collecting societies; meta data; exchanges/hubs; windowing; crossborder availability) or
Other
& Data industry :
PR and communication or
Specialised design
Click on one or more items below to narrow your results.
Bahanovich and Collopy (2009) (1) ·
Beebe (2008) (1) ·
CEBR (2000) (1) ·
Demers (2006) (1) ·
DiCola and McLeod (2011) (1) ·
Hall and Ziedonis (2001) (1) ·
Kortum and Lerner (1998) (1) ·
Lanjouw (1998) (1) ·
Mazzone (2011) (1) ·
Netanel (2011) (1) ·
OECD (2008) (1) ·
Ofcom. (2012) (1) ·
Oliar and Matich (2013) (1) ·
Raustiala and Sprigman (2012) (1) ·
Sag (2012) (1) ·
Sakakibara and Branstetter (2001) (1) ·
Scherer and Weisburst (1995) (1) ·
Tehranian (2011) (1)
B4: Economic Methodology (1) ·
K41: Litigation Process (1) ·
K42: Illegal Behavior and the Enforcement of Law (2) ·
K: Law and Economics (2) ·
L82: Entertainment • Media (1) ·
O32: Management of Technological Innovation and R&D (1) ·
O34: Intellectual Property and Intellectual Capital (4) ·
O38: Government Policy (1) ·
Other (4)
Correlation and Association (1) ·
Descriptive statistics (counting; means reporting; cross-tabulation) (1) ·
Discourse Analysis (1) ·
Legal Analysis (1) ·
Qualitative Coding / Sorting (e.g. of interview data) (1) ·
Quantitative Analysis Methods (1) ·
Quantitative content analysis (e.g. text or data mining) (2) ·
Regression Analysis (1) ·
Textual Content Analysis (1)
1. Relationship between protection (subject matter/term/scope) and supply/economic development/growth/welfare (2) ·
2. Relationship between creative process and protection - what motivates creators (e.g. attribution; control; remuneration; time allocation)? (2) ·
4. Effects of protection on industry structure (e.g. oligopolies; competition; economics of superstars; business models; technology adoption) (1) ·
5. Understanding consumption/use (e.g. determinants of unlawful behaviour; user-generated content; social media) (1)
Showing below up to 4 results in range #1 to #4.
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