Browse data: Studies
From Copyright EVIDENCE
Choose a category:
- Studies (909)
Studies > Year :
1989 or
2005 or
2008
& Data collection method :
Qualitative Collection Methods or
Quantitative data/text mining or
Survey Research (qualitative; e.g. consumer preferences)
& Time period of data collection:
1996-2006
& Evidence Based Policies :
D. Licensing and Business models (collecting societies; meta data; exchanges/hubs; windowing; crossborder availability) or
E. Fair remuneration (levies; copyright contracts)
Click on one or more items below to narrow your results.
Allen (1983) (1) ·
Astle and Muir (2002) (1) ·
Atkinson Roberts (2004) (1) ·
August (2008) (1) ·
Banerjee (2003) (1) ·
Banks (2002) (1) ·
Banks and Potts (2008) (1) ·
Bernstein (1992) (1) ·
Bhatia, Gay, and Honey (2003) (1) ·
Coombe (2003) (1) ·
Corbett (2011) (1) ·
Emre, Hortacsu, and Syverson (2005) (1) ·
Fry (2005) (1) ·
Garner (2005) (1) ·
Hesmondhalgh (2007) (1) ·
Howkins (2001) (1) ·
Katz and Shapiro (1985) (1) ·
Kettler and Towse (2002) (1) ·
Landes and Posner (1989) (1) ·
Lerner and Tirole (2002) (1) ·
Liebowitz (2003) (1) ·
Light (2005) (1) ·
Oheler (2004) (1) ·
Rosamond (2002) (1) ·
Sinai and Waldfogel (2004) (1) ·
Smith (1998) (1) ·
Smith (2005) (1) ·
Stobo, Deazley and Anderson (2013) (1) ·
Strandbourg (2008) (1) ·
Taylor (2002) (1) ·
Terranova (2002) (1) ·
Throsby and Hollister (2003) (1) ·
Vuopala (2010) (1) ·
Yoon (2001) (1)
A13: Relation of Economics to Social Values (1) ·
A14: Sociology of Economics (2) ·
D02: Institutions: Design; Formation; and Operations (1) ·
D12: Consumer Economics: Empirical Analysis (1) ·
K42: Illegal Behavior and the Enforcement of Law (1) ·
K: Law and Economics (1) ·
L13: Oligopoly and Other Imperfect Markets (1) ·
L15: Information and Product Quality • Standardization and Compatibility (1) ·
L86: Information and Internet Services • Computer Software (1) ·
O31: Innovation and Invention: Processes and Incentives (1) ·
O32: Management of Technological Innovation and R&D (2) ·
O33: Technological Change: Choices and Consequences • Diffusion Processes (3) ·
O34: Intellectual Property and Intellectual Capital (7) ·
O38: Government Policy (2) ·
O3: Technological Change • Research and Development • Intellectual Property Rights (1) ·
Other (9) ·
None (1)
Correlation and Association (1) ·
Descriptive statistics (counting; means reporting; cross-tabulation) (4) ·
Discourse Analysis (1) ·
Ethnographic/narrative analysis (1) ·
Legal Analysis (2) ·
Qualitative Analysis Methods (6) ·
Qualitative Coding / Sorting (e.g. of interview data) (2) ·
Quantitative Analysis Methods (7) ·
Quantitative content analysis (e.g. text or data mining) (4) ·
Regression Analysis (1) ·
Structural Equation Modeling (1) ·
Textual Content Analysis (3)
Center for the Analysis of Property Rights and Innovation (CAPRI) (1) ·
European Commission (1) ·
None stated (1) ·
Not stated (1) ·
The Finnish Academy (1) ·
The Social Sciences and Humanities Research Council of Canada for the doctoral fellowship and the Association of Colleges and Research Libraries for the Doctoral Dissertation Fellowship that covered the costs of data collection. (1) ·
WHO (1)
1. Relationship between protection (subject matter/term/scope) and supply/economic development/growth/welfare (5) ·
2. Relationship between creative process and protection - what motivates creators (e.g. attribution; control; remuneration; time allocation)? (4) ·
3. Harmony of interest assumption between authors and publishers (creators and producers/investors) (2) ·
4. Effects of protection on industry structure (e.g. oligopolies; competition; economics of superstars; business models; technology adoption) (4) ·
5. Understanding consumption/use (e.g. determinants of unlawful behaviour; user-generated content; social media) (4)
Computer consultancy (1) ·
Computer programming (2) ·
Creative, arts and entertainment (2) ·
Cultural education (2) ·
Film and motion pictures (1) ·
Libraries, archives, museums and other cultural activities (1) ·
Photographic activities (1) ·
Software publishing (1) ·
Sound recording and music publishing (1) ·
Video game publishing (2)
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