Browse data: Studies
From Copyright EVIDENCE
Choose a category:
- Studies (909)
Studies > Year :
2005 or
2017
& Data analysis method :
Confirmatory Factor Analysis (CFA) or
Discourse Analysis or
Legal Analysis
& Evidence Based Policies:
D. Licensing and Business models (collecting societies; meta data; exchanges/hubs; windowing; crossborder availability)
Click on one or more items below to narrow your results.
Arnold (1999) (1) ·
Arnold (2007) (1) ·
Arnold (2015) (1) ·
Bently and Biron (2014) (1) ·
Cap Gemini (2004) (1) ·
Cordell et al., 1996 (1) ·
Gayer and Shy (2004) (1) ·
Giles, 2000 (1) ·
Gowers (2006) (1) ·
Heald (2014a) (1) ·
Kwong et al., 2003 (1) ·
Liebowitz (1985) (1) ·
Liebowitz (2004) (1) ·
McCutcheon et al., 2002 (1) ·
Peukert (2016) (1) ·
Van Eechoud (2017) (1) ·
Vigon (2015) (1) ·
Watt (2004) (1) ·
Xalabarder (2014) (1) ·
Zalabarder (2016) (1) ·
Zentner (2004) (1)
A10: General (1) ·
K0: General (1) ·
K11: Property Law (1) ·
K: Law and Economics (1) ·
L82: Entertainment • Media (1) ·
O34: Intellectual Property and Intellectual Capital (6) ·
O38: Government Policy (2) ·
O3: Technological Change • Research and Development • Intellectual Property Rights (2) ·
Z1: Cultural Economics • Economic Sociology • Economic Anthropology (2) ·
Other (7)
Case Study (1) ·
Document Research (2) ·
Longitudinal Study (1) ·
Qualitative Collection Methods (4) ·
Qualitative content/text mining (4) ·
Quantitative Collection Methods (1) ·
Quantitative data/text mining (2) ·
Semi-Structured Interview (2) ·
Snowball sampling (1) ·
Survey Research (qualitative; e.g. consumer preferences) (1)
1. Relationship between protection (subject matter/term/scope) and supply/economic development/growth/welfare (5) ·
3. Harmony of interest assumption between authors and publishers (creators and producers/investors) (3) ·
4. Effects of protection on industry structure (e.g. oligopolies; competition; economics of superstars; business models; technology adoption) (2) ·
5. Understanding consumption/use (e.g. determinants of unlawful behaviour; user-generated content; social media) (3)
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