Browse data: Studies
From Copyright EVIDENCE
Choose a category:
- Studies (909)
Studies > Data collection method:
Survey Research (quantitative; e.g. sales/income reporting)
& Cross country study:
No
& Evidence Based Policies:
D. Licensing and Business models (collecting societies; meta data; exchanges/hubs; windowing; crossborder availability)
& Data industry :
Computer consultancy or
Computer programming or
Cultural education or
Television programmes
Click on one or more items below to narrow your results.
Astle, P. (1) ·
Bodó, B. (1) ·
Bouchard, M. (1) ·
Buxmann, P. (1) ·
Danaher, B. (1) ·
De Beer, J (1) ·
Dhanasobhon, S. (1) ·
Dryden, J. (1) ·
Gadd, E. (1) ·
Goodridge, P. (1) ·
Handke, C. (1) ·
Haskel, J. (1) ·
Hausberg, J. P. (1) ·
Hudson, E. (1) ·
Johnscher, P. (1) ·
Kenyon, A. (1) ·
Korn, N. (1) ·
Mitra-Kahn, B. (1) ·
Morrison, C. (1) ·
Muir, A. (1) ·
Oliar, D. (1) ·
Omnipoll (1) ·
Pattison, N. (1) ·
Pohl, G. (1) ·
Powell, K. R. (1) ·
Quintais, J. P. (1) ·
Secker, J. (1) ·
Seng, D. (1) ·
Smith, M. D. (1) ·
Spaeth, S. (1) ·
Strube, J. (1) ·
Sycamore Research (1) ·
Telang, R. (1) ·
Vallbé, J. (1) ·
Waldfogel, J. (1)
Related to:
A10: General (1) ·
A21: Pre-college (1) ·
A32: Collective Volumes (1) ·
A33: Handbooks (1) ·
C8: Data Collection and Data Estimation Methodology • Computer Programs (1) ·
D01: Microeconomic Behavior: Underlying Principles (2) ·
H4: Publicly Provided Goods (1) ·
K11: Property Law (1) ·
K23: Regulated Industries and Administrative Law (2) ·
K42: Illegal Behavior and the Enforcement of Law (2) ·
L1: Market Structure; Firm Strategy; and Market Performance (1) ·
L5: Regulation and Industrial Policy (1) ·
L82: Entertainment • Media (1) ·
L86: Information and Internet Services • Computer Software (1) ·
M2: Business Economics (1) ·
M3: Marketing and Advertising (1) ·
O33: Technological Change: Choices and Consequences • Diffusion Processes (4) ·
O34: Intellectual Property and Intellectual Capital (10) ·
O38: Government Policy (3) ·
O3: Technological Change • Research and Development • Intellectual Property Rights (2) ·
O: Economic Development; Technological Change; and Growth (1) ·
Z11: Economics of the Arts and Literature (1) ·
Z1: Cultural Economics • Economic Sociology • Economic Anthropology (1) ·
Other (15)
Amazon.com (1) ·
Annual Survey of Hours and Earnings (1) ·
Author's Licensing & Collecting Society (1) ·
British Film Institute (1) ·
CLA datasets (1) ·
Copyright Licensing Society (1) ·
Lumen (1) ·
Mininova (1) ·
OFCOM (1) ·
PRS for Music (1) ·
Publishers Association (1) ·
UK Film Council (1) ·
US Copyright Office (1)
Correlation and Association (4) ·
Descriptive statistics (counting; means reporting; cross-tabulation) (7) ·
Legal Analysis (4) ·
Multivariate Statistics (1) ·
Qualitative Analysis Methods (5) ·
Qualitative Coding / Sorting (e.g. of interview data) (3) ·
Quantitative Analysis Methods (7) ·
Quantitative content analysis (e.g. text or data mining) (5) ·
Regression Analysis (5) ·
Textual Content Analysis (6)
Alfred P. Sloan Foundation (1) ·
Copyright in an Age of Access: Alternatives to Copyright Enforcement - NWO TOP Grant #407-11-050 (1) ·
Creative Content Australia (1) ·
IPO (1) ·
JISC (1) ·
Mack Center (1) ·
National Science Foundation (1) ·
None (1) ·
Not stated (1) ·
The Social Sciences and Humanities Research Council of Canada for the doctoral fellowship and the Association of Colleges and Research Libraries for the Doctoral Dissertation Fellowship that covered the costs of data collection. (1)
1. Relationship between protection (subject matter/term/scope) and supply/economic development/growth/welfare (11) ·
2. Relationship between creative process and protection - what motivates creators (e.g. attribution; control; remuneration; time allocation)? (3) ·
3. Harmony of interest assumption between authors and publishers (creators and producers/investors) (4) ·
4. Effects of protection on industry structure (e.g. oligopolies; competition; economics of superstars; business models; technology adoption) (7) ·
5. Understanding consumption/use (e.g. determinants of unlawful behaviour; user-generated content; social media) (7)
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