Browse data: Studies
From Copyright EVIDENCE
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- Studies (909)
Studies > Evidence Based Policies:
D. Licensing and Business models (collecting societies; meta data; exchanges/hubs; windowing; crossborder availability)
& Data industry :
Architectural or
Video game publishing
Click on one or more items below to narrow your results.
Baldrica (2007) (1) ·
Banks (2002) (1) ·
Banks and Potts (2008) (1) ·
Binken and Stremersch (2009) (1) ·
Braman and Lynch (2003) (1) ·
Carriere (1993) (1) ·
Casamiquela (2002) (1) ·
Clements and Ohashi (2005) (1) ·
Cohen (1998) (1) ·
Corts and Lederman (2009) (1) ·
Dibbell (2003) (1) ·
Fairfield (2005) (1) ·
Gervais (2010) (1) ·
Glushko (2007) (1) ·
Gretz and Basuroy (2013) (1) ·
Lastowka (2008) (1) ·
Lastowka and Hunter (2005) (1) ·
Tschang (2007) (1) ·
Westbrook (2006) (1)
D4: Market Structure and Pricing (1) ·
E3: Prices; Business Fluctuations; and Cycles (1) ·
K23: Regulated Industries and Administrative Law (1) ·
K: Law and Economics (1) ·
L1: Market Structure; Firm Strategy; and Market Performance (1) ·
M3: Marketing and Advertising (1) ·
O32: Management of Technological Innovation and R&D (1) ·
O33: Technological Change: Choices and Consequences • Diffusion Processes (1) ·
O34: Intellectual Property and Intellectual Capital (4) ·
O3: Technological Change • Research and Development • Intellectual Property Rights (1) ·
Z11: Economics of the Arts and Literature (1) ·
Other (5)
1. Relationship between protection (subject matter/term/scope) and supply/economic development/growth/welfare (4) ·
2. Relationship between creative process and protection - what motivates creators (e.g. attribution; control; remuneration; time allocation)? (2) ·
4. Effects of protection on industry structure (e.g. oligopolies; competition; economics of superstars; business models; technology adoption) (2) ·
5. Understanding consumption/use (e.g. determinants of unlawful behaviour; user-generated content; social media) (2)
Showing below up to 5 results in range #1 to #5.
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