Browse data: Studies
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- Studies (909)
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Björk, B. (1) ·
Carrier, M. A. (1) ·
Corbett, S. (1) ·
Esichaikul, V. (1) ·
European Commission (1) ·
Favale, M. (1) ·
Gallagher, W. T. (1) ·
Gerhardt, D. (1) ·
Giletti, T. (1) ·
Kheria, S. (1) ·
Lemley, M. A. (1) ·
Moores, T. T. (1) ·
Pearce, K. E. (1) ·
Poor, N. (1) ·
Roquilly, C. (1) ·
Schlesinger, P. (1) ·
Shafir, Z. (1) ·
Waelde, C. (1)
Related to:
D03: Behavioral Microeconomics • Underlying Principles (1) ·
K11: Property Law (1) ·
K1: Basic Areas of Law (1) ·
K29: Other (1) ·
K39: Other (1) ·
K42: Illegal Behavior and the Enforcement of Law (4) ·
K4: Legal Procedure; the Legal System; and Illegal Behavior (1) ·
K: Law and Economics (1) ·
L17: Open Source Products and Markets (2) ·
L63: Microelectronics • Computers • Communications Equipment (1) ·
L82: Entertainment • Media (2) ·
L86: Information and Internet Services • Computer Software (2) ·
O31: Innovation and Invention: Processes and Incentives (1) ·
O32: Management of Technological Innovation and R&D (1) ·
O33: Technological Change: Choices and Consequences • Diffusion Processes (6) ·
O34: Intellectual Property and Intellectual Capital (12) ·
O38: Government Policy (5) ·
P2: Socialist Systems and Transitional Economies (1) ·
Z11: Economics of the Arts and Literature (2) ·
Z1: Cultural Economics • Economic Sociology • Economic Anthropology (1) ·
Other (15)
Case Study (5) ·
Document Research (2) ·
Ethnography (2) ·
Qualitative Collection Methods (9) ·
Qualitative content/text mining (3) ·
Quantitative Collection Methods (4) ·
Quantitative data/text mining (4) ·
Semi-Structured Interview (5) ·
Structured Interview (1) ·
Survey Research (qualitative; e.g. consumer preferences) (4) ·
Survey Research (quantitative; e.g. sales/income reporting) (4)
European Commission (1) ·
Golden Gate University School of Law (1) ·
None stated (1) ·
Not stated (1) ·
The author gratefully acknowledges the generous support of the New Zealand Law Foundation for this research project. (1) ·
We
thank
the
National
Human
Genome
Research
Initiative
for
a
generous
grant
supporting
this
work (1)
1. Relationship between protection (subject matter/term/scope) and supply/economic development/growth/welfare (10) ·
2. Relationship between creative process and protection - what motivates creators (e.g. attribution; control; remuneration; time allocation)? (6) ·
3. Harmony of interest assumption between authors and publishers (creators and producers/investors) (3) ·
4. Effects of protection on industry structure (e.g. oligopolies; competition; economics of superstars; business models; technology adoption) (6) ·
5. Understanding consumption/use (e.g. determinants of unlawful behaviour; user-generated content; social media) (5)
A. Nature and Scope of exclusive rights (hyperlinking/browsing; reproduction right) (4) ·
B. Exceptions (distinguish innovation and public policy purposes; open-ended/closed list; commercial/non-commercial distinction) (5) ·
C. Mass digitisation/orphan works (non-use; extended collective licensing) (2) ·
D. Licensing and Business models (collecting societies; meta data; exchanges/hubs; windowing; crossborder availability) (7) ·
E. Fair remuneration (levies; copyright contracts) (4) ·
F. Enforcement (quantifying infringement; criminal sanctions; intermediary liability; graduated response; litigation and court data; commercial/non-commercial distinction; education and awareness) (7)
Articles (1) ·
Cultural Heritage Institutions (1) ·
IP Professionals (1) ·
Implementation model (1) ·
Individual (4) ·
Individuals (1) ·
Journals (1) ·
Legal Decision (1) ·
Open Source Software (1) ·
Publications (1) ·
Publishers (1) ·
Qualitative interviews (1) ·
Rule-set (1) ·
Software Users (1) ·
Stakeholders (1) ·
University students (1) ·
Virtual World (1)
Computer consultancy (1) ·
Computer programming (1) ·
Creative, arts and entertainment (3) ·
Cultural education (1) ·
Film and motion pictures (2) ·
Photographic activities (1) ·
Publishing of books, periodicals and other publishing (2) ·
Software publishing (4) ·
Sound recording and music publishing (4) ·
Television programmes (1) ·
Video game publishing (2)
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